My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel
Giant Snowball
Skeleton Barrel Goblin Barrel
Zap
Skeleton Barrel Goblin Barrel
Barbarian Barrel
Electro Spirit Skeleton Barrel Goblin Barrel Executioner
The Log
Electro Spirit Skeleton Barrel Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Electro Spirit Skeleton Barrel Goblin Barrel
Royal Delivery
Electro Spirit Skeleton Barrel Mini P.E.K.K.A Goblin Barrel Executioner P.E.K.K.A
Fireball
Skeleton Barrel Goblin Barrel Executioner
Poison
Skeleton Barrel Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Mini P.E.K.K.A Rage Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage The Log Skeleton Barrel Goblin Barrel Mini P.E.K.K.A Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Rage The Log Skeleton Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Skeleton Barrel
Goblin Barrel Mini P.E.K.K.A
Mini P.E.K.K.A
Skeleton Barrel Rage The Log
Rage
Mini P.E.K.K.A
Goblin Barrel
Skeleton Barrel P.E.K.K.A
Executioner
P.E.K.K.A The Log
P.E.K.K.A
Electro Spirit Goblin Barrel Executioner The Log
The Log
Mini P.E.K.K.A Executioner P.E.K.K.A

Defense Synergies 2 3

Electro Spirit
The Log
Skeleton Barrel
Mini P.E.K.K.A
The Log Executioner
Rage
Goblin Barrel
Executioner
Mini P.E.K.K.A The Log
P.E.K.K.A
The Log
The Log
Mini P.E.K.K.A P.E.K.K.A Electro Spirit Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Executioner The Log
Mini P.E.K.K.A P.E.K.K.A Executioner The Log
Mini P.E.K.K.A P.E.K.K.A Executioner
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A The Log
The Log Electro Spirit Executioner
Electro Spirit Executioner
Electro Spirit Skeleton Barrel P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Executioner Electro Spirit The Log
Executioner
Mini P.E.K.K.A P.E.K.K.A The Log
Executioner Electro Spirit Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A Executioner P.E.K.K.A
Electro Spirit Executioner The Log
Executioner The Log Electro Spirit
Mini P.E.K.K.A P.E.K.K.A
Electro Spirit Mini P.E.K.K.A Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A
Skeleton Barrel Mini P.E.K.K.A Executioner The Log
P.E.K.K.A Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A Executioner
Executioner Electro Spirit Skeleton Barrel
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Electro Spirit Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Executioner
Executioner
Electro Spirit Mini P.E.K.K.A Executioner P.E.K.K.A The Log
Executioner Electro Spirit Mini P.E.K.K.A P.E.K.K.A The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Skeleton Barrel Executioner The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Executioner The Log
Executioner Electro Spirit Skeleton Barrel
Executioner The Log
The Log Skeleton Barrel Executioner
The Log Skeleton Barrel
Mini P.E.K.K.A
Skeleton Barrel The Log
Executioner
Skeleton Barrel Executioner The Log
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel Executioner The Log
Skeleton Barrel Executioner The Log
Mini P.E.K.K.A
Skeleton Barrel Mini P.E.K.K.A Executioner The Log
Skeleton Barrel The Log
The Log
The Log
Skeleton Barrel The Log
The Log Electro Spirit Executioner
The Log Skeleton Barrel Executioner
Skeleton Barrel The Log
Skeleton Barrel The Log
Executioner
Electro Spirit Skeleton Barrel
Mini P.E.K.K.A
The Log
Electro Spirit
P.E.K.K.A
The Log
Skeleton Barrel Electro Spirit
Executioner
The Log
Mini P.E.K.K.A Executioner
The Log Skeleton Barrel Executioner
Executioner P.E.K.K.A
Electro Spirit The Log
Executioner
Skeleton Barrel Executioner The Log
P.E.K.K.A

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