My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins P.E.K.K.A Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A Phoenix Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Phoenix
Giant Snowball
Spear Goblins Guards
Zap
Spear Goblins Guards
Barbarian Barrel
Spear Goblins Guards
The Log
Spear Goblins Guards
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Guards P.E.K.K.A
Fireball
Poison
Spear Goblins Guards Phoenix
Lightning
Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Rage Guards P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Arrows Earthquake Guards Phoenix P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Arrows Earthquake

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Earthquake Mega Knight
Arrows
P.E.K.K.A Earthquake Phoenix Mega Knight
Earthquake
Spear Goblins Arrows P.E.K.K.A Mega Knight
Rage
Phoenix
Guards
P.E.K.K.A
Arrows Earthquake
Phoenix
Arrows Rage
Mega Knight
Spear Goblins Arrows Earthquake

Defense Synergies 1 8

Spear Goblins
Arrows Earthquake Guards P.E.K.K.A Mega Knight
Arrows
Mega Knight Spear Goblins P.E.K.K.A Phoenix
Earthquake
Spear Goblins Mega Knight
Rage
Guards
Spear Goblins
P.E.K.K.A
Spear Goblins Arrows
Phoenix
Arrows
Mega Knight
Arrows Spear Goblins Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins
P.E.K.K.A Phoenix Mega Knight
P.E.K.K.A Mega Knight
P.E.K.K.A Guards Phoenix Mega Knight
Arrows Earthquake P.E.K.K.A Mega Knight
Arrows Spear Goblins Earthquake Guards Mega Knight
Spear Goblins Arrows Phoenix
Earthquake Arrows P.E.K.K.A Phoenix Mega Knight
P.E.K.K.A Phoenix
Guards Spear Goblins Phoenix Mega Knight
Guards Spear Goblins Arrows Earthquake Mega Knight
Arrows Spear Goblins Phoenix
P.E.K.K.A Mega Knight Earthquake Guards
Mega Knight Arrows Earthquake Guards P.E.K.K.A
P.E.K.K.A Phoenix Mega Knight
P.E.K.K.A Mega Knight
Mega Knight Arrows P.E.K.K.A
Arrows Mega Knight Spear Goblins Guards
Arrows Earthquake Spear Goblins Guards Mega Knight
P.E.K.K.A Phoenix
Mega Knight Spear Goblins Arrows Earthquake Guards P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Spear Goblins P.E.K.K.A
Arrows Phoenix Mega Knight
Guards P.E.K.K.A Mega Knight Spear Goblins
Guards P.E.K.K.A Mega Knight Phoenix
P.E.K.K.A Guards Phoenix Mega Knight
Arrows
Guards P.E.K.K.A Spear Goblins Phoenix
P.E.K.K.A Mega Knight Phoenix
P.E.K.K.A Mega Knight Spear Goblins Phoenix
P.E.K.K.A Guards Phoenix
P.E.K.K.A Mega Knight Guards Phoenix
P.E.K.K.A Mega Knight Arrows Guards Phoenix
P.E.K.K.A Mega Knight Guards
Mega Knight
Guards Phoenix Spear Goblins P.E.K.K.A
Arrows Mega Knight Earthquake P.E.K.K.A Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Guards
Arrows
Earthquake Arrows
Earthquake Arrows Guards
Arrows Earthquake Mega Knight
Arrows Spear Goblins
Arrows Earthquake
Arrows Earthquake
Arrows
Guards
Arrows Earthquake
Arrows
Earthquake
Earthquake Arrows
Earthquake Arrows
Earthquake Spear Goblins Arrows
Earthquake Arrows Mega Knight
Arrows Earthquake
Arrows Earthquake Mega Knight
Arrows Earthquake Mega Knight
Earthquake Mega Knight
Arrows
Earthquake Arrows
Arrows Earthquake Mega Knight
Arrows Earthquake
Arrows Mega Knight
Arrows
Arrows
Guards
Arrows Earthquake Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows Earthquake
Earthquake Spear Goblins Guards
Arrows
Arrows
Mega Knight
Arrows Earthquake
Arrows
P.E.K.K.A Mega Knight
Guards
Mega Knight
P.E.K.K.A
Mega Knight

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