My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Hog Rider
Giant Snowball
Bomber Hog Rider Witch
Zap
Bomber Royal Giant Witch
Barbarian Barrel
Bomber Bomb Tower Witch
The Log
Bomber Royal Giant Hog Rider Witch
Earthquake
Bomber Bomb Tower Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Hog Rider Witch P.E.K.K.A
Fireball
Bomber Bomb Tower Hog Rider Witch
Poison
Bomber Bomb Tower Witch
Lightning
Bomb Tower Witch
Rocket
Bomb Tower Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Bomb Tower Hog Rider Witch Royal Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Bomb Tower Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Hog Rider P.E.K.K.A Mega Knight
Arrows
Royal Giant Hog Rider P.E.K.K.A Mega Knight
Royal Giant
Bomber Arrows Hog Rider Witch
Bomb Tower
Hog Rider
Arrows Bomber Royal Giant Witch Mega Knight
Witch
Royal Giant Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Bomber Witch
Mega Knight
Bomber Arrows Hog Rider Witch

Defense Synergies 1 4

Bomber
P.E.K.K.A
Arrows
Mega Knight Bomb Tower P.E.K.K.A
Royal Giant
Bomb Tower
Arrows
Hog Rider
Witch
Mega Knight
P.E.K.K.A
Bomber Arrows
Mega Knight
Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Bomb Tower P.E.K.K.A Witch Mega Knight
Bomb Tower Witch P.E.K.K.A Mega Knight Bomber
Bomb Tower Witch P.E.K.K.A Mega Knight
Bomber Arrows Bomb Tower P.E.K.K.A Mega Knight
Arrows Bomber Bomb Tower Mega Knight
Arrows Bomb Tower Witch
Arrows Bomb Tower P.E.K.K.A Mega Knight
Witch P.E.K.K.A Bomb Tower
Bomber Mega Knight
Witch Bomber Arrows Bomb Tower Mega Knight
Arrows Witch
Bomb Tower P.E.K.K.A Mega Knight Bomber Witch
Bomber Bomb Tower Mega Knight Arrows Witch P.E.K.K.A
P.E.K.K.A Bomb Tower Mega Knight
Bomb Tower P.E.K.K.A Mega Knight
Bomb Tower Mega Knight Bomber Arrows Witch P.E.K.K.A
Arrows Bomb Tower Mega Knight Bomber Witch
Arrows Bomb Tower Witch Bomber Mega Knight
P.E.K.K.A Bomb Tower
Bomber Mega Knight Arrows Bomb Tower Witch P.E.K.K.A
P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch P.E.K.K.A
Bomber Arrows Bomb Tower Mega Knight
P.E.K.K.A Mega Knight Bomb Tower Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Witch Mega Knight
Arrows Bomb Tower Witch
P.E.K.K.A Bomb Tower Witch
P.E.K.K.A Mega Knight Bomb Tower
P.E.K.K.A Mega Knight Bomb Tower Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Bomb Tower Witch
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Bomb Tower Witch
Bomber Bomb Tower Witch Mega Knight
Witch Bomber Bomb Tower P.E.K.K.A
Arrows Mega Knight Bomber Bomb Tower Witch P.E.K.K.A
Bomber Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows Mega Knight
Arrows Witch
Bomber Arrows Witch
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bomber Arrows Witch
Arrows Mega Knight
Arrows
Bomber
Bomber Arrows Mega Knight
Bomber Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Bomber Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch
Witch
Bomber Arrows Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Witch
Arrows Witch
Arrows
Mega Knight
Arrows Bomber
Arrows
P.E.K.K.A Mega Knight
Witch
Witch
Witch Mega Knight
P.E.K.K.A
Mega Knight

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