My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Cannon
Zap
Minions Cannon Firecracker
Barbarian Barrel
Cannon Firecracker
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker P.E.K.K.A
Fireball
Minions Cannon Firecracker
Poison
Minions Cannon Firecracker
Lightning
Cannon Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Cannon Firecracker Monk P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Minions Cannon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mega Knight
Minions
Rage Mega Knight Firecracker P.E.K.K.A
Cannon
Firecracker
Minions P.E.K.K.A Mega Knight Monk
Rage
Minions
P.E.K.K.A
Arrows Minions Firecracker
Mega Knight
Minions Arrows Firecracker
Monk
Firecracker

Defense Synergies 1 10

Arrows
Mega Knight Cannon P.E.K.K.A Monk
Minions
Cannon Firecracker P.E.K.K.A Mega Knight
Cannon
Arrows Minions Firecracker
Firecracker
Minions Cannon P.E.K.K.A Mega Knight
Rage
P.E.K.K.A
Arrows Minions Firecracker
Mega Knight
Arrows Minions Firecracker
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Firecracker
P.E.K.K.A Minions Cannon Firecracker Mega Knight Monk
Cannon P.E.K.K.A Mega Knight Minions
Cannon P.E.K.K.A Minions Firecracker Mega Knight Monk
Arrows Firecracker P.E.K.K.A Mega Knight Monk
Arrows Minions Cannon Firecracker Mega Knight
Minions Arrows Cannon Firecracker
Arrows Cannon P.E.K.K.A Mega Knight Monk
Cannon P.E.K.K.A Minions
Cannon Firecracker Mega Knight
Minions Arrows Cannon Firecracker Mega Knight
Arrows Minions Firecracker
Cannon P.E.K.K.A Mega Knight Minions
Mega Knight Arrows Minions Cannon Firecracker P.E.K.K.A
P.E.K.K.A Cannon Mega Knight
Monk Cannon P.E.K.K.A Mega Knight
Mega Knight Arrows Minions Cannon Firecracker P.E.K.K.A
Arrows Cannon Mega Knight Minions Firecracker
Arrows Minions Cannon Firecracker Mega Knight
P.E.K.K.A Cannon
Mega Knight Arrows Minions Cannon Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Arrows Firecracker Mega Knight Monk
P.E.K.K.A Mega Knight Minions
P.E.K.K.A Mega Knight Monk
P.E.K.K.A Cannon Mega Knight
Arrows Firecracker Minions Monk
P.E.K.K.A Minions
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Minions Firecracker Monk
P.E.K.K.A Cannon
P.E.K.K.A Mega Knight Minions
P.E.K.K.A Mega Knight Monk Arrows
P.E.K.K.A Mega Knight Cannon
Cannon Firecracker Mega Knight
Minions Firecracker P.E.K.K.A Monk
Arrows Minions Mega Knight Cannon Firecracker P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Monk
Arrows Firecracker Monk
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Minions Monk
Arrows Firecracker
Arrows Firecracker
Arrows Monk Firecracker
Minions
Firecracker Monk Arrows
Monk Arrows Firecracker
Firecracker
Arrows Minions Firecracker Monk
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Monk Arrows
Minions
Arrows Firecracker Mega Knight Monk
Arrows Firecracker Mega Knight Monk
Minions Mega Knight Monk
Arrows
Monk
Arrows Monk
Arrows Firecracker Mega Knight
Arrows Firecracker Monk
Arrows Mega Knight Monk
Arrows Firecracker
Arrows Firecracker
Minions Firecracker
Arrows Mega Knight
Arrows Firecracker Monk
P.E.K.K.A Mega Knight
Arrows Firecracker Monk
Minions
Arrows Firecracker Monk
Arrows
Firecracker Mega Knight
Arrows Firecracker
Monk Arrows
Firecracker P.E.K.K.A Mega Knight
Minions Firecracker
Firecracker
Firecracker Mega Knight Monk
P.E.K.K.A
Firecracker Mega Knight Monk

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