My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 problems 4 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Baby Dragon P.E.K.K.A Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Bandit Inferno Dragon
Giant Snowball
Bats Guards Baby Dragon Inferno Dragon
Zap
Bats Firecracker Guards Bandit Inferno Dragon
Barbarian Barrel
Firecracker Guards Bandit
The Log
Firecracker Guards Bandit
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Guards Baby Dragon P.E.K.K.A Bandit Inferno Dragon
Fireball
Firecracker Baby Dragon Bandit Inferno Dragon
Poison
Bats Firecracker Guards
Lightning
Baby Dragon Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Baby Dragon P.E.K.K.A Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Guards Bandit Baby Dragon Inferno Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Guards Bandit

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Baby Dragon P.E.K.K.A Bandit Inferno Dragon
Firecracker
Bats Baby Dragon P.E.K.K.A Bandit Inferno Dragon Mega Knight
Guards
Bandit
Baby Dragon
Bats Firecracker P.E.K.K.A Bandit Inferno Dragon Mega Knight
P.E.K.K.A
Bats Firecracker Baby Dragon
Bandit
Bats Firecracker Guards Baby Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker Baby Dragon
Mega Knight
Bats Inferno Dragon Firecracker Baby Dragon Bandit

Defense Synergies 0 18

Bats
Firecracker Baby Dragon P.E.K.K.A Bandit Inferno Dragon Mega Knight
Firecracker
Bats Guards Baby Dragon P.E.K.K.A Bandit Mega Knight
Guards
Firecracker Baby Dragon
Baby Dragon
Bats Firecracker Guards P.E.K.K.A Bandit Inferno Dragon Mega Knight
P.E.K.K.A
Bats Firecracker Baby Dragon
Bandit
Bats Firecracker Baby Dragon Mega Knight
Inferno Dragon
Bats Baby Dragon Mega Knight
Mega Knight
Bats Firecracker Baby Dragon Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon
P.E.K.K.A Inferno Dragon Bats Firecracker Bandit Mega Knight
P.E.K.K.A Mega Knight Bats Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Firecracker Guards Bandit Mega Knight
Firecracker P.E.K.K.A Mega Knight
Bats Firecracker Guards Baby Dragon Bandit Mega Knight
Bats Inferno Dragon Firecracker Baby Dragon
Baby Dragon P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Inferno Dragon
Guards Firecracker Bandit Mega Knight
Bats Guards Firecracker Baby Dragon Bandit Mega Knight
Inferno Dragon Bats Firecracker Baby Dragon
P.E.K.K.A Mega Knight Bats Guards Bandit
Mega Knight Bats Firecracker Guards Baby Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon Bandit Mega Knight
P.E.K.K.A Bandit Inferno Dragon Mega Knight
Mega Knight Bats Firecracker P.E.K.K.A
Mega Knight Bats Firecracker Guards Baby Dragon Bandit
Baby Dragon Bats Firecracker Guards Bandit Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight Bats Firecracker Guards Baby Dragon P.E.K.K.A Bandit
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight P.E.K.K.A Bandit
Bandit Firecracker Baby Dragon Inferno Dragon Mega Knight
Guards P.E.K.K.A Bandit Mega Knight Bats
Guards P.E.K.K.A Mega Knight Bats Bandit
P.E.K.K.A Guards Bandit Inferno Dragon Mega Knight
Firecracker Bats Baby Dragon
Guards P.E.K.K.A Bats Bandit
P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Mega Knight Bats Firecracker Baby Dragon Bandit Inferno Dragon
P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Bats Guards
P.E.K.K.A Mega Knight Guards
P.E.K.K.A Mega Knight Guards Bandit
Firecracker Baby Dragon Mega Knight
Guards Bats Firecracker Baby Dragon P.E.K.K.A Inferno Dragon
Bats Mega Knight Firecracker Baby Dragon P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Baby Dragon Bandit
Firecracker Guards
Firecracker Baby Dragon Mega Knight
Firecracker Bats Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Bandit
Bats Guards
Firecracker Bandit
Firecracker Baby Dragon
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit Mega Knight
Bats
Firecracker Baby Dragon Bandit Mega Knight
Firecracker Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Firecracker Baby Dragon Mega Knight
Inferno Dragon
Firecracker Baby Dragon Bandit
Baby Dragon Bandit Mega Knight
Firecracker Baby Dragon Bandit
Bats Firecracker Baby Dragon
Bats Firecracker Guards
Bandit Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker
Bats Guards Bandit
Firecracker Baby Dragon
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker P.E.K.K.A Mega Knight
Bats Firecracker Guards Baby Dragon
Firecracker Bats
Firecracker Baby Dragon Bandit Mega Knight
P.E.K.K.A Inferno Dragon
Firecracker Mega Knight

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