My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Bandit Inferno Dragon
Barbarian Barrel
Wizard Bandit
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Wizard P.E.K.K.A Bandit Inferno Dragon
Fireball
Wizard Bandit Inferno Dragon
Poison
Wizard
Lightning
Wizard Bandit Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Bandit Fireball Inferno Dragon Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Bandit Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A The Log Bandit Mega Knight
Fireball
Zap The Log Mega Knight
Wizard
P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Zap Wizard The Log
The Log
Zap Fireball P.E.K.K.A Bandit Mega Knight
Bandit
Zap Wizard The Log Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Fireball Wizard The Log Bandit

Defense Synergies 4 15

Zap
Fireball Mega Knight P.E.K.K.A The Log Bandit Inferno Dragon
Fireball
Zap The Log Bandit Mega Knight
Wizard
P.E.K.K.A The Log Bandit Mega Knight
P.E.K.K.A
The Log Zap Wizard
The Log
Fireball P.E.K.K.A Zap Wizard Bandit Inferno Dragon Mega Knight
Bandit
Zap Fireball Wizard The Log Mega Knight
Inferno Dragon
Zap The Log Mega Knight
Mega Knight
Zap Fireball Wizard The Log Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
P.E.K.K.A Inferno Dragon Zap The Log Bandit Mega Knight
P.E.K.K.A Mega Knight Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Bandit Mega Knight
Fireball P.E.K.K.A The Log Mega Knight
Fireball The Log Zap Bandit Mega Knight
Inferno Dragon Zap Fireball Wizard
Zap Fireball P.E.K.K.A The Log Bandit Mega Knight
P.E.K.K.A Inferno Dragon
Bandit Mega Knight
Zap Fireball Wizard The Log Bandit Mega Knight
Inferno Dragon Zap Fireball Wizard
P.E.K.K.A Mega Knight Zap Fireball Wizard The Log Bandit
Fireball Wizard Mega Knight Zap P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Bandit Mega Knight
Zap Fireball P.E.K.K.A The Log Bandit Inferno Dragon Mega Knight
Wizard Mega Knight Fireball P.E.K.K.A
Fireball Mega Knight Zap Wizard The Log Bandit
Zap Wizard The Log Fireball Bandit Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Wizard Mega Knight Fireball P.E.K.K.A The Log Bandit
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Wizard The Log Inferno Dragon Mega Knight
P.E.K.K.A Bandit Mega Knight Zap The Log
P.E.K.K.A Mega Knight Zap Fireball The Log Bandit
P.E.K.K.A Bandit Inferno Dragon Mega Knight
Fireball Wizard Zap
P.E.K.K.A Fireball Bandit
P.E.K.K.A Mega Knight Inferno Dragon
Zap P.E.K.K.A Mega Knight Fireball The Log Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Zap Fireball The Log
P.E.K.K.A Mega Knight Fireball Wizard Bandit
Wizard Fireball Mega Knight
Zap Fireball P.E.K.K.A The Log Inferno Dragon
Mega Knight Zap Fireball Wizard P.E.K.K.A The Log Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball Zap The Log Bandit
Fireball The Log Bandit
Fireball The Log
Fireball Wizard Zap The Log Mega Knight
Fireball Wizard Zap
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard Bandit
Fireball
Zap Fireball Wizard The Log Bandit
Fireball Zap Wizard
Fireball The Log Bandit
Fireball Bandit
Zap Fireball The Log
Zap Fireball Wizard The Log Bandit
Fireball Wizard The Log Bandit Mega Knight
Fireball
Zap Fireball Wizard The Log Bandit Mega Knight
Zap Fireball Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard Mega Knight
Inferno Dragon
Fireball The Log Zap Wizard Bandit
Fireball Zap Wizard The Log Bandit Mega Knight
Fireball Zap The Log Bandit
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard The Log Bandit Mega Knight
Zap Fireball
P.E.K.K.A Mega Knight
Fireball Wizard The Log
Zap Fireball Bandit
Fireball Zap Wizard
The Log Fireball
Fireball Wizard Mega Knight
The Log Zap Fireball Wizard
Zap Fireball
P.E.K.K.A Mega Knight
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log Bandit Mega Knight
P.E.K.K.A Inferno Dragon
Fireball Wizard Mega Knight

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