My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Musketeer P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Guards
Giant Snowball
Bomber Bats Musketeer Guards
Zap
Bomber Bats Firecracker Mortar Guards
Barbarian Barrel
Bomber Firecracker Mortar Musketeer Guards
The Log
Bomber Firecracker Musketeer Guards
Earthquake
Bomber Firecracker Mortar Guards
Arrows
Bomber Bats Firecracker Guards
Royal Delivery
Bomber Bats Firecracker Musketeer Guards P.E.K.K.A
Fireball
Bomber Firecracker Mortar Musketeer
Poison
Bomber Bats Firecracker Mortar Musketeer Guards
Lightning
Mortar Musketeer
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Firecracker Guards Mortar Musketeer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Firecracker Guards

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mortar P.E.K.K.A Mega Knight
Bats
Mega Knight Bomber Firecracker Mortar P.E.K.K.A
Firecracker
Bats Mortar P.E.K.K.A Mega Knight
Mortar
Bomber Bats Firecracker Musketeer
Musketeer
Mortar P.E.K.K.A Mega Knight
Guards
P.E.K.K.A
Bomber Bats Firecracker Musketeer
Mega Knight
Bats Bomber Firecracker Musketeer

Defense Synergies 1 18

Bomber
Bats Mortar Guards P.E.K.K.A
Bats
Bomber Firecracker Mortar Musketeer P.E.K.K.A Mega Knight
Firecracker
Bats Mortar Musketeer Guards P.E.K.K.A Mega Knight
Mortar
Bomber Bats Firecracker Musketeer Guards
Musketeer
Guards Bats Firecracker Mortar P.E.K.K.A Mega Knight
Guards
Musketeer Bomber Firecracker Mortar
P.E.K.K.A
Bomber Bats Firecracker Musketeer
Mega Knight
Bats Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Mortar Musketeer
P.E.K.K.A Bats Firecracker Mortar Musketeer Mega Knight
Mortar P.E.K.K.A Mega Knight Bomber Bats Musketeer
P.E.K.K.A Bats Firecracker Mortar Musketeer Guards Mega Knight
Bomber Firecracker P.E.K.K.A Mega Knight
Bomber Bats Firecracker Musketeer Guards Mega Knight
Bats Musketeer Firecracker Mortar
Musketeer P.E.K.K.A Mega Knight
P.E.K.K.A Mortar Musketeer
Guards Bomber Firecracker Musketeer Mega Knight
Bats Guards Bomber Firecracker Musketeer Mega Knight
Musketeer Bats Firecracker
Mortar P.E.K.K.A Mega Knight Bomber Bats Musketeer Guards
Bomber Mega Knight Bats Firecracker Mortar Guards P.E.K.K.A
P.E.K.K.A Mortar Mega Knight
Mortar P.E.K.K.A Mega Knight
Mega Knight Bomber Bats Firecracker Mortar Musketeer P.E.K.K.A
Mortar Mega Knight Bomber Bats Firecracker Musketeer Guards
Mortar Bomber Bats Firecracker Musketeer Guards Mega Knight
P.E.K.K.A Mortar Musketeer
Bomber Mega Knight Bats Firecracker Musketeer Guards P.E.K.K.A
P.E.K.K.A Mortar Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight P.E.K.K.A
Bomber Firecracker Mortar Musketeer Mega Knight
Guards P.E.K.K.A Mega Knight Bats Musketeer
Guards P.E.K.K.A Mega Knight Bats Musketeer
P.E.K.K.A Musketeer Guards Mega Knight
Firecracker Bats Musketeer
Guards P.E.K.K.A Bats Musketeer
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Bats Firecracker Mortar
P.E.K.K.A Musketeer Guards
P.E.K.K.A Mega Knight Bats Musketeer Guards
P.E.K.K.A Mega Knight Guards
P.E.K.K.A Mega Knight Guards
Bomber Firecracker Musketeer Mega Knight
Guards Bomber Bats Firecracker Mortar Musketeer P.E.K.K.A
Bats Mega Knight Bomber Firecracker Musketeer P.E.K.K.A
Bomber Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Musketeer Guards
Firecracker Mortar Musketeer
Firecracker Musketeer Guards
Bomber Firecracker Mortar Mega Knight
Firecracker Bats Musketeer
Bomber Firecracker Mortar Musketeer
Firecracker
Firecracker Mortar
Bats Musketeer Guards
Firecracker Mortar Musketeer
Firecracker Musketeer
Firecracker Mortar Musketeer
Firecracker Mortar Musketeer
Firecracker Mortar Musketeer
Bomber Firecracker Mortar Musketeer
Firecracker Mortar Musketeer Mega Knight
Mortar
Bomber Bats
Bomber Firecracker Mortar Musketeer Mega Knight
Bomber Firecracker Mortar Mega Knight
Musketeer Mega Knight
Musketeer
Mortar Musketeer
Firecracker Bomber Mortar Mega Knight
Firecracker Mortar Musketeer
Mortar Musketeer Mega Knight
Firecracker Mortar Musketeer
Bats Firecracker Musketeer
Bats Firecracker Musketeer Guards
Bomber Mortar Musketeer Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker
Bats Musketeer Guards
Firecracker Musketeer
Firecracker Musketeer Mega Knight
Bomber Firecracker Mortar Musketeer
Firecracker Musketeer P.E.K.K.A Mega Knight
Bats Firecracker Musketeer Guards
Firecracker Bats Musketeer
Firecracker Mortar Musketeer Mega Knight
P.E.K.K.A
Firecracker Mortar Mega Knight

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