My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch P.E.K.K.A Inferno Dragon Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians P.E.K.K.A Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Inferno Dragon Mighty Miner
Giant Snowball
Witch Inferno Dragon Mighty Miner
Zap
Royal Giant Witch Inferno Dragon Mighty Miner
Barbarian Barrel
Elite Barbarians Witch
The Log
Royal Giant Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Witch P.E.K.K.A Inferno Dragon
Fireball
Elite Barbarians Witch Inferno Dragon Mighty Miner
Poison
Witch
Lightning
Elite Barbarians Witch Inferno Dragon Mighty Miner
Rocket
Elite Barbarians Witch Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Inferno Dragon Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Inferno Dragon Mighty Miner Witch Royal Giant Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Inferno Dragon Mighty Miner Witch

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Elite Barbarians Witch
Elite Barbarians
Rage Royal Giant Mega Knight
Rage
Elite Barbarians Witch
Witch
Rage Royal Giant P.E.K.K.A Mega Knight
P.E.K.K.A
Witch
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Elite Barbarians Witch
Mighty Miner

Defense Synergies 0 3

Royal Giant
Elite Barbarians
Mega Knight
Rage
Witch
Mega Knight
P.E.K.K.A
Inferno Dragon
Mega Knight
Mega Knight
Elite Barbarians Witch Inferno Dragon
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians P.E.K.K.A Inferno Dragon Witch Mega Knight
Witch P.E.K.K.A Mega Knight Elite Barbarians Inferno Dragon
Elite Barbarians Witch P.E.K.K.A Inferno Dragon Mega Knight
Elite Barbarians P.E.K.K.A Mega Knight
Mega Knight
Inferno Dragon Witch
P.E.K.K.A Mega Knight
Witch P.E.K.K.A Inferno Dragon Mighty Miner Elite Barbarians
Elite Barbarians Mega Knight
Witch Mega Knight
Inferno Dragon Witch
P.E.K.K.A Mega Knight Elite Barbarians Witch
Mega Knight Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A Inferno Dragon Mega Knight
Elite Barbarians P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Elite Barbarians Witch P.E.K.K.A
Mega Knight Elite Barbarians Witch
Witch Inferno Dragon Mega Knight
P.E.K.K.A Elite Barbarians Inferno Dragon
Mega Knight Elite Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch P.E.K.K.A
Elite Barbarians Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Witch
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Elite Barbarians Witch Inferno Dragon Mega Knight Mighty Miner
Witch
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Mega Knight Mighty Miner Elite Barbarians Inferno Dragon
P.E.K.K.A Mega Knight Elite Barbarians Witch Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Elite Barbarians Witch
P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians P.E.K.K.A Mega Knight Witch
Witch Mega Knight
Elite Barbarians Witch P.E.K.K.A Inferno Dragon Mighty Miner
Mega Knight Elite Barbarians Witch P.E.K.K.A Inferno Dragon Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mega Knight
Witch
Witch
Elite Barbarians
Elite Barbarians
Elite Barbarians
Witch
Mega Knight
Mega Knight
Witch Mega Knight
Mega Knight
Witch Mega Knight
Witch Inferno Dragon
Witch
Witch Mega Knight
Elite Barbarians Witch
Witch
Elite Barbarians
Mega Knight
P.E.K.K.A Mighty Miner Mega Knight
Witch
Witch
Mega Knight
Elite Barbarians P.E.K.K.A Mega Knight
Elite Barbarians Witch
Witch
Witch Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight

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