My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army Princess
Zap
Minions Skeleton Army Princess
Barbarian Barrel
Tesla Skeleton Army Princess Electro Wizard
The Log
Skeleton Army Princess
Earthquake
Tesla Skeleton Army
Arrows
Minions Skeleton Army Princess
Royal Delivery
Minions Skeleton Army P.E.K.K.A Princess Electro Wizard
Fireball
Minions Tesla Skeleton Army Princess Electro Wizard
Poison
Minions Skeleton Army Princess Electro Wizard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Army Princess Tesla Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Skeleton Army Princess

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mega Knight
Minions
Mega Knight P.E.K.K.A
Tesla
Skeleton Army
P.E.K.K.A
Arrows Electro Wizard Minions Princess
Princess
P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Minions Arrows Princess Electro Wizard

Defense Synergies 1 15

Arrows
Mega Knight Tesla P.E.K.K.A
Minions
Tesla P.E.K.K.A Electro Wizard Mega Knight
Tesla
Arrows Minions Skeleton Army Princess Electro Wizard
Skeleton Army
Tesla Princess Electro Wizard
P.E.K.K.A
Arrows Minions Princess Electro Wizard
Princess
Tesla Skeleton Army P.E.K.K.A Mega Knight
Electro Wizard
Minions Tesla Skeleton Army P.E.K.K.A Mega Knight
Mega Knight
Arrows Minions Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Electro Wizard
Skeleton Army P.E.K.K.A Minions Tesla Electro Wizard Mega Knight
Tesla Skeleton Army P.E.K.K.A Mega Knight Minions Electro Wizard
Tesla Skeleton Army P.E.K.K.A Minions Electro Wizard Mega Knight
Arrows Skeleton Army P.E.K.K.A Princess Mega Knight
Arrows Skeleton Army Minions Tesla Electro Wizard Mega Knight
Minions Tesla Electro Wizard Arrows Princess
Arrows Tesla P.E.K.K.A Electro Wizard Mega Knight
Tesla P.E.K.K.A Minions Skeleton Army Princess
Skeleton Army Tesla Electro Wizard Mega Knight
Minions Skeleton Army Electro Wizard Arrows Tesla Princess Mega Knight
Arrows Minions Tesla Princess Electro Wizard
Tesla Skeleton Army P.E.K.K.A Mega Knight Minions Electro Wizard
Skeleton Army Mega Knight Arrows Minions Tesla P.E.K.K.A Princess Electro Wizard
Skeleton Army P.E.K.K.A Tesla Electro Wizard Mega Knight
Skeleton Army Tesla P.E.K.K.A Electro Wizard Mega Knight
Tesla Mega Knight Arrows Minions Skeleton Army P.E.K.K.A Electro Wizard
Arrows Tesla Mega Knight Minions Skeleton Army Electro Wizard
Arrows Minions Tesla Princess Electro Wizard Mega Knight
P.E.K.K.A Tesla Electro Wizard
Skeleton Army Mega Knight Arrows Minions Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla P.E.K.K.A Electro Wizard
Electro Wizard Arrows Tesla Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Minions Electro Wizard
Skeleton Army P.E.K.K.A Mega Knight Tesla Electro Wizard
P.E.K.K.A Tesla Skeleton Army Mega Knight
Arrows Minions Tesla Princess Electro Wizard
Skeleton Army P.E.K.K.A Minions Tesla Electro Wizard
P.E.K.K.A Mega Knight Tesla Skeleton Army
P.E.K.K.A Electro Wizard Mega Knight Minions Skeleton Army
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Mega Knight Minions Tesla
Skeleton Army P.E.K.K.A Mega Knight Arrows Electro Wizard
Skeleton Army P.E.K.K.A Mega Knight Tesla
Tesla Skeleton Army Princess Mega Knight
Tesla Skeleton Army Electro Wizard Minions P.E.K.K.A
Arrows Minions Mega Knight Tesla P.E.K.K.A Princess Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess Electro Wizard
Arrows
Arrows
Arrows Mega Knight
Arrows Minions Princess
Arrows Princess
Arrows Princess
Arrows
Minions Electro Wizard
Arrows Princess Electro Wizard
Arrows Princess
Princess
Arrows Minions Princess
Princess Arrows
Arrows Princess
Arrows Princess Mega Knight
Arrows
Minions
Arrows Princess Electro Wizard Mega Knight
Arrows Princess Mega Knight
Minions Mega Knight
Arrows Princess
Arrows
Arrows Princess Mega Knight
Arrows Princess Electro Wizard
Arrows Princess Mega Knight
Arrows
Arrows Princess Electro Wizard
Electro Wizard Minions
Arrows Mega Knight
Arrows Princess Electro Wizard
P.E.K.K.A Mega Knight
Arrows Princess
Electro Wizard Minions Skeleton Army Princess
Arrows Princess Electro Wizard
Arrows
Princess Electro Wizard Mega Knight
Arrows Princess
Arrows
P.E.K.K.A Mega Knight
Minions Princess Electro Wizard
Princess Electro Wizard
Princess Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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