My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Balloon P.E.K.K.A Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Balloon P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Dart Goblin Balloon Princess
Zap
Firecracker Dart Goblin Balloon Princess
Barbarian Barrel
Knight Firecracker Dart Goblin Wizard Princess
The Log
Firecracker Dart Goblin Princess
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin Princess
Royal Delivery
Knight Firecracker Dart Goblin Wizard Balloon P.E.K.K.A Princess
Fireball
Firecracker Dart Goblin Wizard Balloon Princess
Poison
Firecracker Dart Goblin Wizard Balloon Princess
Lightning
Knight Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Dart Goblin Princess Wizard Balloon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Dart Goblin Princess

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Balloon Princess Wizard
Firecracker
Knight Dart Goblin Balloon P.E.K.K.A Princess Mega Knight
Dart Goblin
Knight Firecracker Balloon P.E.K.K.A Princess Mega Knight
Wizard
Knight Balloon P.E.K.K.A Mega Knight
Balloon
Knight Firecracker Dart Goblin Wizard Princess Mega Knight
P.E.K.K.A
Firecracker Dart Goblin Wizard Princess
Princess
Knight Firecracker Dart Goblin Balloon P.E.K.K.A Mega Knight
Mega Knight
Firecracker Dart Goblin Wizard Balloon Princess

Defense Synergies 3 12

Knight
Firecracker Dart Goblin Princess Wizard
Firecracker
Knight Dart Goblin P.E.K.K.A Princess Mega Knight
Dart Goblin
Knight Firecracker P.E.K.K.A Princess Mega Knight
Wizard
Knight P.E.K.K.A Mega Knight
Balloon
P.E.K.K.A
Firecracker Dart Goblin Wizard Princess
Princess
Knight Firecracker Dart Goblin P.E.K.K.A Mega Knight
Mega Knight
Firecracker Dart Goblin Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Wizard
P.E.K.K.A Knight Firecracker Dart Goblin Mega Knight
P.E.K.K.A Mega Knight Knight Dart Goblin
P.E.K.K.A Knight Firecracker Dart Goblin Mega Knight
Firecracker P.E.K.K.A Princess Mega Knight
Firecracker Dart Goblin Mega Knight
Dart Goblin Firecracker Wizard Princess
Dart Goblin P.E.K.K.A Mega Knight
P.E.K.K.A Princess
Knight Firecracker Dart Goblin Mega Knight
Dart Goblin Knight Firecracker Wizard Princess Mega Knight
Firecracker Dart Goblin Wizard Princess
P.E.K.K.A Mega Knight Knight Wizard
Wizard Mega Knight Firecracker Dart Goblin P.E.K.K.A Princess
P.E.K.K.A Knight Mega Knight
P.E.K.K.A Mega Knight
Wizard Mega Knight Knight Firecracker P.E.K.K.A
Mega Knight Knight Firecracker Dart Goblin Wizard
Wizard Knight Firecracker Dart Goblin Princess Mega Knight
P.E.K.K.A Dart Goblin
Wizard Mega Knight Knight Firecracker Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight P.E.K.K.A
Knight Firecracker Wizard Mega Knight
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Knight Mega Knight
Firecracker Wizard Dart Goblin Princess
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Knight Firecracker
P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Knight Dart Goblin
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Knight Wizard
Wizard Firecracker Dart Goblin Princess Mega Knight
Knight Firecracker Dart Goblin P.E.K.K.A
Mega Knight Firecracker Dart Goblin Wizard P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker Dart Goblin
Firecracker Dart Goblin Princess
Dart Goblin
Knight Firecracker Dart Goblin
Wizard Firecracker Mega Knight
Firecracker Wizard Dart Goblin Princess
Firecracker Dart Goblin Wizard Princess
Firecracker Dart Goblin Wizard Princess
Firecracker Dart Goblin Wizard
Firecracker Knight Dart Goblin Wizard Princess
Firecracker Dart Goblin Wizard Princess
Knight Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess
Princess Firecracker Dart Goblin
Firecracker Dart Goblin Wizard Princess
Firecracker Dart Goblin Wizard Princess Mega Knight
Firecracker Dart Goblin Wizard Princess Mega Knight
Firecracker Dart Goblin Wizard Princess Mega Knight
Mega Knight
Wizard Princess
Firecracker Wizard Princess Mega Knight
Firecracker Dart Goblin Wizard Princess
Wizard Princess Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Wizard Princess
Firecracker Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Firecracker Princess
P.E.K.K.A Mega Knight
Firecracker Wizard Princess
Dart Goblin Princess
Firecracker Dart Goblin Wizard Princess
Knight Firecracker Dart Goblin Wizard Princess Mega Knight
Firecracker Dart Goblin Wizard Princess
Firecracker Dart Goblin P.E.K.K.A Mega Knight
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess Mega Knight
P.E.K.K.A
Firecracker Dart Goblin Wizard Mega Knight

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