My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 7 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Three Musketeers P.E.K.K.A Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers Bandit
Giant Snowball
Three Musketeers
Zap
Firecracker Three Musketeers Bandit
Barbarian Barrel
Firecracker Elite Barbarians Wizard Three Musketeers Bandit
The Log
Firecracker Elite Barbarians Three Musketeers Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Wizard Three Musketeers P.E.K.K.A Bandit
Fireball
Firecracker Elite Barbarians Wizard Three Musketeers Bandit
Poison
Firecracker Wizard Three Musketeers
Lightning
Elite Barbarians Wizard Three Musketeers Bandit
Rocket
Elite Barbarians Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Bandit Wizard Elite Barbarians P.E.K.K.A Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Bandit Wizard

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Three Musketeers Mirror P.E.K.K.A Bandit Mega Knight
Elite Barbarians
Firecracker Wizard Three Musketeers Bandit Mega Knight
Wizard
Elite Barbarians P.E.K.K.A Bandit Mega Knight
Three Musketeers
Firecracker Elite Barbarians Mirror Bandit
Mirror
Firecracker Three Musketeers
P.E.K.K.A
Firecracker Wizard
Bandit
Firecracker Elite Barbarians Wizard Three Musketeers Mega Knight
Mega Knight
Firecracker Elite Barbarians Wizard Bandit

Defense Synergies 0 12

Firecracker
Mirror P.E.K.K.A Bandit Mega Knight
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians P.E.K.K.A Bandit Mega Knight
Three Musketeers
Bandit
Mirror
Firecracker Mega Knight
P.E.K.K.A
Firecracker Wizard
Bandit
Firecracker Wizard Three Musketeers Mega Knight
Mega Knight
Firecracker Elite Barbarians Wizard Mirror Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Elite Barbarians P.E.K.K.A Firecracker Three Musketeers Bandit Mega Knight
Three Musketeers P.E.K.K.A Mega Knight Elite Barbarians Bandit
Elite Barbarians Three Musketeers P.E.K.K.A Firecracker Bandit Mega Knight
Firecracker Elite Barbarians P.E.K.K.A Mega Knight
Firecracker Bandit Mega Knight
Three Musketeers Firecracker Wizard
P.E.K.K.A Bandit Mega Knight
Three Musketeers P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Bandit Mega Knight
Firecracker Wizard Bandit Mega Knight
Three Musketeers Firecracker Wizard
P.E.K.K.A Mega Knight Elite Barbarians Wizard Three Musketeers Bandit
Wizard Three Musketeers Mega Knight Firecracker P.E.K.K.A
Elite Barbarians P.E.K.K.A Three Musketeers Bandit Mega Knight
Elite Barbarians Three Musketeers P.E.K.K.A Bandit Mega Knight
Wizard Three Musketeers Mega Knight Firecracker Elite Barbarians P.E.K.K.A
Mega Knight Firecracker Elite Barbarians Wizard Three Musketeers Bandit
Wizard Firecracker Bandit Mega Knight
P.E.K.K.A Elite Barbarians Three Musketeers
Wizard Mega Knight Firecracker Elite Barbarians P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians P.E.K.K.A Bandit
Bandit Firecracker Elite Barbarians Wizard Mega Knight
P.E.K.K.A Bandit Mega Knight Elite Barbarians
P.E.K.K.A Mega Knight Elite Barbarians Bandit
P.E.K.K.A Elite Barbarians Three Musketeers Bandit Mega Knight
Firecracker Wizard Three Musketeers
P.E.K.K.A Elite Barbarians Bandit
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Mega Knight Firecracker Elite Barbarians Bandit
P.E.K.K.A Three Musketeers
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians P.E.K.K.A Mega Knight Wizard Three Musketeers Bandit
Wizard Firecracker Three Musketeers Mega Knight
Elite Barbarians Firecracker Three Musketeers P.E.K.K.A
Mega Knight Firecracker Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bandit
Bandit
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Bandit
Elite Barbarians Three Musketeers
Firecracker Wizard Bandit
Firecracker Wizard
Firecracker Elite Barbarians Three Musketeers Bandit
Firecracker Bandit
Firecracker Elite Barbarians
Firecracker Wizard Three Musketeers Bandit
Firecracker Wizard Three Musketeers Bandit Mega Knight
Three Musketeers
Firecracker Wizard Three Musketeers Bandit Mega Knight
Firecracker Wizard Mega Knight
Mega Knight
Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard Bandit
Wizard Bandit Mega Knight
Firecracker Bandit
Elite Barbarians Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Wizard Bandit Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker Wizard
Bandit
Firecracker Wizard Three Musketeers
Firecracker Wizard Three Musketeers Mega Knight
Firecracker Wizard
Firecracker Elite Barbarians Three Musketeers P.E.K.K.A Mega Knight
Firecracker Elite Barbarians
Firecracker
Firecracker Bandit Mega Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

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