My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Zap
Firecracker Mortar Dark Prince
Barbarian Barrel
Ice Spirit Firecracker Mortar Dark Prince Electro Wizard
The Log
Ice Spirit Firecracker Dark Prince
Earthquake
Firecracker Mortar
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Dark Prince P.E.K.K.A Electro Wizard
Fireball
Firecracker Mortar Electro Wizard
Poison
Firecracker Mortar Electro Wizard
Lightning
Mortar Dark Prince Electro Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Mortar Fireball Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Firecracker Mortar Fireball Dark Prince Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Firecracker Mortar

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Firecracker Mortar Dark Prince
Zap
Ice Spirit Firecracker Fireball P.E.K.K.A Electro Wizard Mortar Dark Prince
Firecracker
Zap Ice Spirit Mortar Dark Prince P.E.K.K.A
Mortar
Ice Spirit Zap Firecracker Fireball Dark Prince
Fireball
Zap Mortar Dark Prince Electro Wizard
Dark Prince
Ice Spirit Zap Firecracker Mortar Fireball Electro Wizard
P.E.K.K.A
Ice Spirit Zap Electro Wizard Firecracker
Electro Wizard
Zap P.E.K.K.A Fireball Dark Prince

Defense Synergies 3 20

Ice Spirit
Zap Firecracker Mortar Fireball Dark Prince P.E.K.K.A Electro Wizard
Zap
Ice Spirit Fireball Electro Wizard Firecracker Mortar Dark Prince P.E.K.K.A
Firecracker
Ice Spirit Zap Mortar Dark Prince P.E.K.K.A Electro Wizard
Mortar
Ice Spirit Zap Firecracker Fireball Electro Wizard
Fireball
Zap Ice Spirit Mortar Dark Prince Electro Wizard
Dark Prince
Ice Spirit Zap Firecracker Fireball Electro Wizard
P.E.K.K.A
Ice Spirit Zap Firecracker Electro Wizard
Electro Wizard
Zap Ice Spirit Firecracker Mortar Fireball Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar Fireball Electro Wizard
P.E.K.K.A Ice Spirit Zap Firecracker Mortar Dark Prince Electro Wizard
Mortar P.E.K.K.A Dark Prince Electro Wizard
P.E.K.K.A Firecracker Mortar Dark Prince Electro Wizard
Firecracker Fireball Dark Prince P.E.K.K.A
Fireball Zap Firecracker Dark Prince Electro Wizard
Electro Wizard Ice Spirit Zap Firecracker Mortar Fireball
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Mortar
Ice Spirit Firecracker Dark Prince Electro Wizard
Electro Wizard Zap Firecracker Fireball Dark Prince
Zap Firecracker Fireball Electro Wizard
Mortar P.E.K.K.A Ice Spirit Zap Fireball Dark Prince Electro Wizard
Fireball Ice Spirit Zap Firecracker Mortar Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Ice Spirit Zap Mortar Fireball P.E.K.K.A Electro Wizard
Firecracker Mortar Fireball Dark Prince P.E.K.K.A Electro Wizard
Ice Spirit Mortar Fireball Zap Firecracker Dark Prince Electro Wizard
Zap Mortar Ice Spirit Firecracker Fireball Dark Prince Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Dark Prince Firecracker Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Firecracker Mortar
P.E.K.K.A Ice Spirit Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Dark Prince
Firecracker Fireball Ice Spirit Zap Electro Wizard
Dark Prince P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Ice Spirit Firecracker Mortar Fireball Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Fireball Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Fireball
Firecracker Fireball
Electro Wizard Ice Spirit Zap Firecracker Mortar Fireball Dark Prince P.E.K.K.A
Zap Firecracker Fireball Dark Prince P.E.K.K.A Electro Wizard
Zap Mortar Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Mortar
Firecracker Mortar Fireball Zap Electro Wizard
Fireball
Firecracker Fireball Dark Prince
Fireball Zap Firecracker Mortar Dark Prince
Firecracker Fireball Ice Spirit Zap
Firecracker Mortar
Fireball Ice Spirit Zap Firecracker
Fireball Zap Firecracker Mortar
Fireball Electro Wizard
Firecracker Zap Mortar Fireball Dark Prince Electro Wizard
Fireball Zap Firecracker
Firecracker Mortar Fireball
Firecracker Mortar Fireball
Zap Firecracker Mortar Fireball
Zap Firecracker Mortar Fireball
Firecracker Mortar Fireball
Mortar Fireball
Zap Firecracker Mortar Fireball Dark Prince Electro Wizard
Zap Firecracker Mortar Fireball
Fireball
Fireball
Zap Mortar Fireball
Zap Firecracker Ice Spirit Mortar Fireball Dark Prince
Firecracker Mortar Fireball Zap Electro Wizard
Fireball Zap Mortar
Fireball Zap Firecracker Mortar
Zap Firecracker Fireball Electro Wizard
Zap Electro Wizard Ice Spirit Firecracker Fireball
Fireball
Zap Mortar Fireball
Zap Ice Spirit Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball
Zap Electro Wizard Ice Spirit Fireball Dark Prince
Fireball Zap Firecracker Electro Wizard
Fireball
Fireball Firecracker Dark Prince Electro Wizard
Zap Firecracker Mortar Fireball
Zap Fireball
Firecracker Dark Prince P.E.K.K.A
Zap Ice Spirit Firecracker Fireball Electro Wizard
Firecracker Zap Fireball Electro Wizard
Zap Firecracker Mortar Fireball Dark Prince Electro Wizard
P.E.K.K.A
Fireball Firecracker Mortar

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