My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Cannon Musketeer
Zap
Fire Spirit Cannon
Barbarian Barrel
Electro Spirit Fire Spirit Cannon Musketeer
The Log
Electro Spirit Fire Spirit Cannon Mini P.E.K.K.A Musketeer
Earthquake
Cannon
Arrows
Electro Spirit Fire Spirit
Royal Delivery
Electro Spirit Fire Spirit Mini P.E.K.K.A Musketeer P.E.K.K.A
Fireball
Cannon Musketeer
Poison
Cannon Musketeer
Lightning
Cannon Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Mini P.E.K.K.A Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Rage Cannon Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit Rage Cannon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball P.E.K.K.A
Fire Spirit
P.E.K.K.A Mini P.E.K.K.A
Cannon
Fireball
Electro Spirit
Mini P.E.K.K.A
Fire Spirit Musketeer Rage
Musketeer
Mini P.E.K.K.A P.E.K.K.A
Rage
Mini P.E.K.K.A
P.E.K.K.A
Fire Spirit Electro Spirit Musketeer

Defense Synergies 1 8

Electro Spirit
Fire Spirit
Mini P.E.K.K.A P.E.K.K.A
Cannon
Musketeer Fireball Mini P.E.K.K.A
Fireball
Cannon Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Fire Spirit Cannon Fireball Musketeer
Musketeer
Cannon Fireball Mini P.E.K.K.A P.E.K.K.A
Rage
P.E.K.K.A
Fire Spirit Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A Cannon Musketeer
Cannon Mini P.E.K.K.A P.E.K.K.A Fire Spirit Musketeer
Cannon Mini P.E.K.K.A P.E.K.K.A Musketeer
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Electro Spirit Fire Spirit Cannon Musketeer
Musketeer Electro Spirit Fire Spirit Cannon Fireball
Electro Spirit Cannon Fireball Musketeer P.E.K.K.A
Cannon Mini P.E.K.K.A P.E.K.K.A Musketeer
Fire Spirit Cannon Mini P.E.K.K.A Musketeer
Electro Spirit Cannon Fireball Musketeer
Musketeer Fireball
Cannon Mini P.E.K.K.A P.E.K.K.A Fire Spirit Fireball Musketeer
Fire Spirit Fireball Electro Spirit Cannon Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Cannon
Cannon Fireball Mini P.E.K.K.A P.E.K.K.A
Cannon Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A
Fire Spirit Cannon Fireball Electro Spirit Musketeer
Electro Spirit Fire Spirit Cannon Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A Cannon Musketeer
Electro Spirit Fire Spirit Cannon Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A
P.E.K.K.A Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A P.E.K.K.A Fireball Musketeer
P.E.K.K.A Cannon Mini P.E.K.K.A Musketeer
Fire Spirit Fireball Electro Spirit Musketeer
Mini P.E.K.K.A P.E.K.K.A Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Electro Spirit Fireball Mini P.E.K.K.A
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer
P.E.K.K.A Fireball
Mini P.E.K.K.A P.E.K.K.A Cannon Fireball
Cannon Fireball Musketeer
Electro Spirit Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A
Electro Spirit Cannon Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A
Electro Spirit Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Fire Spirit
Fireball Electro Spirit Fire Spirit Musketeer
Fire Spirit Musketeer
Fireball Fire Spirit
Fireball
Fire Spirit Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball Fire Spirit Musketeer
Fire Spirit Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A Musketeer
Fire Spirit Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Electro Spirit Fire Spirit Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fire Spirit Fireball Musketeer
Electro Spirit Fireball Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer
Electro Spirit Fireball
P.E.K.K.A
Fireball
Electro Spirit Fire Spirit Fireball Musketeer
Fireball Fire Spirit Musketeer
Fireball
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball
Musketeer P.E.K.K.A
Electro Spirit Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
P.E.K.K.A
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: