My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Ice Wizard Fisherman Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Ram Rider
Giant Snowball
Musketeer Fisherman Ram Rider
Zap
Fisherman Ram Rider
Barbarian Barrel
Musketeer Ice Wizard
The Log
Musketeer Fisherman Ram Rider
Earthquake
Arrows
Royal Delivery
Musketeer P.E.K.K.A Ice Wizard Fisherman Ram Rider
Fireball
Musketeer Ice Wizard Fisherman Ram Rider
Poison
Musketeer Ice Wizard Fisherman
Lightning
Musketeer Ice Wizard Fisherman Ram Rider Goblinstein
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Ice Wizard Fisherman Musketeer Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage Ice Wizard Fisherman

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Ram Rider Musketeer
Musketeer
Giant Snowball P.E.K.K.A Fisherman Ram Rider
Rage
P.E.K.K.A
Giant Snowball Goblinstein Musketeer Ice Wizard Fisherman Ram Rider
Ice Wizard
P.E.K.K.A Fisherman Ram Rider
Fisherman
Musketeer P.E.K.K.A Ice Wizard Ram Rider
Ram Rider
Giant Snowball Musketeer P.E.K.K.A Ice Wizard Fisherman Goblinstein
Goblinstein
P.E.K.K.A Ram Rider

Defense Synergies 2 11

Giant Snowball
Ram Rider Musketeer P.E.K.K.A Ice Wizard Fisherman
Musketeer
Giant Snowball P.E.K.K.A Fisherman Ram Rider
Rage
P.E.K.K.A
Goblinstein Giant Snowball Musketeer Ice Wizard Fisherman
Ice Wizard
Giant Snowball P.E.K.K.A Fisherman
Fisherman
Giant Snowball Musketeer P.E.K.K.A Ice Wizard Ram Rider
Ram Rider
Giant Snowball Musketeer Fisherman
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Ram Rider
P.E.K.K.A Musketeer Ice Wizard Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider Giant Snowball Musketeer Ice Wizard
P.E.K.K.A Musketeer Ice Wizard Fisherman Ram Rider
P.E.K.K.A
Giant Snowball Musketeer Ice Wizard
Giant Snowball Musketeer Ram Rider Ice Wizard
Musketeer P.E.K.K.A Ram Rider
P.E.K.K.A Musketeer Ice Wizard Fisherman
Giant Snowball Musketeer Ice Wizard Fisherman
Ice Wizard Giant Snowball Musketeer Fisherman Ram Rider
Musketeer Giant Snowball Ice Wizard Ram Rider
P.E.K.K.A Giant Snowball Musketeer Ice Wizard Ram Rider
Giant Snowball P.E.K.K.A
P.E.K.K.A Ram Rider
Giant Snowball P.E.K.K.A Fisherman Ram Rider Goblinstein
Musketeer P.E.K.K.A Fisherman
Giant Snowball Musketeer Ice Wizard Fisherman Ram Rider
Giant Snowball Musketeer Ice Wizard Fisherman Ram Rider
P.E.K.K.A Musketeer Fisherman Ram Rider
Giant Snowball Musketeer P.E.K.K.A Fisherman
P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball P.E.K.K.A Fisherman
Giant Snowball Musketeer Fisherman
P.E.K.K.A Musketeer Fisherman Ram Rider
P.E.K.K.A Musketeer Fisherman Ram Rider
P.E.K.K.A Musketeer Fisherman Ram Rider
Goblinstein Giant Snowball Musketeer Ice Wizard Ram Rider
P.E.K.K.A Musketeer Ice Wizard Ram Rider
P.E.K.K.A Fisherman
P.E.K.K.A Goblinstein Giant Snowball
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Giant Snowball
P.E.K.K.A Ram Rider
Musketeer
Musketeer P.E.K.K.A Fisherman Goblinstein
Giant Snowball Musketeer P.E.K.K.A Ice Wizard
Giant Snowball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Giant Snowball Musketeer Ice Wizard Fisherman Ram Rider
Musketeer
Giant Snowball Goblinstein
Goblinstein Giant Snowball Musketeer Ice Wizard Ram Rider
Musketeer
Giant Snowball Ice Wizard Ram Rider
Giant Snowball Fisherman Ram Rider
Giant Snowball Musketeer Fisherman
Musketeer Fisherman Ram Rider
Giant Snowball Musketeer
Giant Snowball Musketeer Fisherman
Musketeer Fisherman
Giant Snowball Musketeer Fisherman
Giant Snowball Musketeer
Musketeer
Giant Snowball
Fisherman
Giant Snowball Musketeer Fisherman
Giant Snowball
Musketeer
Giant Snowball
Musketeer Fisherman
Giant Snowball Musketeer
Giant Snowball Ice Wizard Goblinstein
Fisherman
Giant Snowball Musketeer Ice Wizard Fisherman Ram Rider
Giant Snowball Musketeer Fisherman Ram Rider
Musketeer Fisherman
Giant Snowball Musketeer Ice Wizard
Giant Snowball Musketeer Goblinstein
Giant Snowball
Giant Snowball Musketeer
Giant Snowball
P.E.K.K.A
Giant Snowball
Musketeer Goblinstein
Giant Snowball Musketeer Ice Wizard Ram Rider
Musketeer
Giant Snowball Musketeer
Giant Snowball
Musketeer P.E.K.K.A
Giant Snowball Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer
P.E.K.K.A
Fisherman

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