My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Wizard Prince P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Prince
Giant Snowball
Archers Goblin Barrel Little Prince
Zap
Archers Goblin Barrel Prince Little Prince
Barbarian Barrel
Ice Spirit Archers Wizard Goblin Barrel Little Prince
The Log
Ice Spirit Archers Goblin Barrel Prince Little Prince
Earthquake
Archers Goblin Barrel
Arrows
Ice Spirit Archers Goblin Barrel Little Prince
Royal Delivery
Ice Spirit Archers Wizard Goblin Barrel Prince P.E.K.K.A Little Prince
Fireball
Archers Wizard Goblin Barrel Little Prince
Poison
Archers Wizard Little Prince
Lightning
Wizard Prince Little Prince
Rocket
Wizard Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Archers Goblin Barrel Little Prince Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Giant Snowball Archers Goblin Barrel

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel P.E.K.K.A Giant Snowball Archers Prince
Giant Snowball
P.E.K.K.A Ice Spirit Archers Goblin Barrel Prince Little Prince
Archers
Ice Spirit Giant Snowball Prince P.E.K.K.A
Wizard
Prince P.E.K.K.A
Goblin Barrel
Ice Spirit Prince Giant Snowball P.E.K.K.A
Prince
Goblin Barrel Ice Spirit Giant Snowball Archers Wizard Little Prince
P.E.K.K.A
Ice Spirit Giant Snowball Archers Wizard Goblin Barrel
Little Prince
Giant Snowball Prince

Defense Synergies 0 14

Ice Spirit
Giant Snowball Archers Wizard Prince P.E.K.K.A Little Prince
Giant Snowball
Ice Spirit Archers Wizard Prince P.E.K.K.A Little Prince
Archers
Ice Spirit Giant Snowball P.E.K.K.A
Wizard
Ice Spirit Giant Snowball Prince P.E.K.K.A
Goblin Barrel
Prince
Ice Spirit Giant Snowball Wizard
P.E.K.K.A
Ice Spirit Giant Snowball Archers Wizard
Little Prince
Ice Spirit Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
P.E.K.K.A Ice Spirit Prince
Prince P.E.K.K.A Giant Snowball Archers
Prince P.E.K.K.A
Prince P.E.K.K.A
Giant Snowball Archers
Giant Snowball Ice Spirit Archers Wizard Little Prince
P.E.K.K.A
P.E.K.K.A Prince
Ice Spirit Giant Snowball Archers Prince Little Prince
Archers Giant Snowball Wizard
Giant Snowball Archers Wizard
Prince P.E.K.K.A Ice Spirit Giant Snowball Wizard
Wizard Ice Spirit Giant Snowball Prince P.E.K.K.A
P.E.K.K.A Prince
Ice Spirit Giant Snowball Prince P.E.K.K.A
Wizard Prince P.E.K.K.A
Ice Spirit Giant Snowball Archers Wizard Prince Little Prince
Giant Snowball Wizard Ice Spirit Archers Little Prince
P.E.K.K.A Prince
Wizard Giant Snowball Archers Prince P.E.K.K.A Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Archers Prince P.E.K.K.A
Giant Snowball Archers Wizard Prince
P.E.K.K.A Ice Spirit Prince
Prince P.E.K.K.A
P.E.K.K.A Prince
Wizard Ice Spirit Giant Snowball Archers
Prince P.E.K.K.A Archers
P.E.K.K.A Prince
P.E.K.K.A Ice Spirit Giant Snowball Prince
P.E.K.K.A
P.E.K.K.A Prince
P.E.K.K.A Giant Snowball Prince
Prince P.E.K.K.A Wizard
Wizard Archers
Ice Spirit Archers Prince P.E.K.K.A Little Prince
Giant Snowball Archers Wizard P.E.K.K.A
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Prince
Wizard Giant Snowball
Wizard Ice Spirit Giant Snowball
Archers Wizard
Ice Spirit Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Prince
Wizard Prince
Giant Snowball Archers Wizard
Giant Snowball
Giant Snowball Prince
Giant Snowball Wizard
Wizard
Giant Snowball
Giant Snowball Archers Wizard Prince
Giant Snowball Wizard Little Prince
Prince
Giant Snowball Wizard
Prince
Giant Snowball
Giant Snowball Ice Spirit Wizard Little Prince
Giant Snowball Wizard
Giant Snowball Wizard Prince
Giant Snowball Archers Wizard Little Prince
Ice Spirit Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard
Ice Spirit Giant Snowball
P.E.K.K.A Prince
Giant Snowball Wizard
Ice Spirit Archers Prince
Giant Snowball Archers Wizard
Wizard Prince
Giant Snowball Wizard
Giant Snowball
Prince P.E.K.K.A
Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Prince Little Prince
Prince P.E.K.K.A
Wizard

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