My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Giant Skeleton P.E.K.K.A Sparky Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Prince Giant Skeleton P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Prince Giant Skeleton Sparky Mighty Miner
Giant Snowball
Goblin Gang Minion Horde Mighty Miner
Zap
Goblin Gang Minion Horde Prince Sparky Mighty Miner
Barbarian Barrel
Goblin Gang Wizard Giant Skeleton Sparky
The Log
Goblin Gang Prince Giant Skeleton Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Wizard Prince Giant Skeleton P.E.K.K.A Sparky
Fireball
Goblin Gang Minion Horde Wizard Sparky Mighty Miner
Poison
Goblin Gang Minion Horde Wizard Sparky
Lightning
Wizard Prince Sparky Mighty Miner
Rocket
Minion Horde Wizard Prince Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Giant Skeleton P.E.K.K.A Sparky Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mighty Miner Minion Horde Wizard Prince Giant Skeleton Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Goblin Gang Mighty Miner Minion Horde Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Prince Giant Skeleton P.E.K.K.A Sparky
Minion Horde
Prince Giant Skeleton Sparky
Wizard
Prince Giant Skeleton P.E.K.K.A Sparky
Prince
Goblin Gang Minion Horde Wizard
Giant Skeleton
Goblin Gang Minion Horde Wizard Sparky
P.E.K.K.A
Goblin Gang Wizard
Sparky
Goblin Gang Minion Horde Wizard Giant Skeleton
Mighty Miner

Defense Synergies 0 9

Goblin Gang
Prince Giant Skeleton P.E.K.K.A Sparky
Minion Horde
Sparky
Wizard
Prince Giant Skeleton P.E.K.K.A Mighty Miner
Prince
Goblin Gang Wizard
Giant Skeleton
Goblin Gang Wizard
P.E.K.K.A
Goblin Gang Wizard
Sparky
Goblin Gang Minion Horde
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Sparky
Minion Horde P.E.K.K.A Sparky Goblin Gang Prince
Goblin Gang Minion Horde Prince P.E.K.K.A Sparky Giant Skeleton
Minion Horde Prince P.E.K.K.A Sparky Goblin Gang
Prince Giant Skeleton P.E.K.K.A Sparky
Goblin Gang
Minion Horde Goblin Gang Wizard
Giant Skeleton P.E.K.K.A Sparky
Minion Horde P.E.K.K.A Sparky Mighty Miner Goblin Gang Prince
Goblin Gang Minion Horde Prince Giant Skeleton Sparky
Goblin Gang Minion Horde Wizard Giant Skeleton
Minion Horde Goblin Gang Wizard
Minion Horde Prince P.E.K.K.A Sparky Goblin Gang Wizard Giant Skeleton
Wizard Sparky Goblin Gang Minion Horde Prince P.E.K.K.A
P.E.K.K.A Sparky Goblin Gang Minion Horde Prince
Minion Horde Goblin Gang Prince P.E.K.K.A Sparky
Minion Horde Wizard Sparky Goblin Gang Prince P.E.K.K.A
Goblin Gang Minion Horde Wizard Prince
Wizard Giant Skeleton
P.E.K.K.A Sparky Prince
Goblin Gang Wizard Minion Horde Prince Giant Skeleton P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince Giant Skeleton P.E.K.K.A Sparky
Goblin Gang Wizard Prince
Goblin Gang Giant Skeleton P.E.K.K.A Minion Horde Prince Sparky
Goblin Gang Prince Giant Skeleton P.E.K.K.A Minion Horde Sparky
Giant Skeleton P.E.K.K.A Goblin Gang Minion Horde Prince Sparky Mighty Miner
Wizard Goblin Gang Minion Horde
Goblin Gang Prince P.E.K.K.A Sparky Minion Horde Giant Skeleton
Giant Skeleton P.E.K.K.A Mighty Miner Minion Horde Prince Sparky
Minion Horde Giant Skeleton P.E.K.K.A Prince Sparky
P.E.K.K.A Goblin Gang Minion Horde Sparky
P.E.K.K.A Minion Horde Prince Giant Skeleton Sparky
P.E.K.K.A Prince Giant Skeleton
Prince Giant Skeleton P.E.K.K.A Goblin Gang Minion Horde Wizard Sparky
Wizard Minion Horde Sparky
Goblin Gang Sparky Minion Horde Prince Giant Skeleton P.E.K.K.A Mighty Miner
Minion Horde Wizard Giant Skeleton P.E.K.K.A Sparky Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton Sparky
Minion Horde Giant Skeleton Sparky
Prince Giant Skeleton Sparky
Wizard Minion Horde Sparky
Wizard Minion Horde
Minion Horde Wizard Sparky
Wizard
Wizard
Goblin Gang Minion Horde Prince Sparky
Minion Horde Wizard Prince Sparky
Wizard
Sparky
Minion Horde
Prince Sparky
Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Sparky
Minion Horde Sparky
Wizard Prince Sparky
Wizard
Minion Horde Prince Giant Skeleton Sparky
Wizard
Prince Sparky
Minion Horde
Wizard Sparky
Minion Horde
Wizard Sparky
Wizard Prince Sparky
Sparky
Minion Horde Wizard Sparky
Minion Horde Wizard
Minion Horde Sparky
Minion Horde Wizard Sparky
Minion Horde Sparky
P.E.K.K.A Mighty Miner Minion Horde Prince Giant Skeleton Sparky
Wizard Sparky
Minion Horde Goblin Gang Prince
Wizard
Goblin Gang Minion Horde Wizard Prince Sparky
Wizard
Giant Skeleton Sparky
Minion Horde Prince P.E.K.K.A Sparky
Goblin Gang Minion Horde Giant Skeleton Sparky
Prince Giant Skeleton Sparky
Prince P.E.K.K.A Sparky
Wizard Sparky

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