My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter P.E.K.K.A Princess Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel P.E.K.K.A Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Princess
Zap
Guards Princess
Barbarian Barrel
Guards Hunter Princess Magic Archer
The Log
Hog Rider Guards Hunter Princess
Earthquake
Hog Rider Guards
Arrows
Guards Princess
Royal Delivery
Hog Rider Guards Hunter P.E.K.K.A Princess Magic Archer
Fireball
Hog Rider Hunter Princess Magic Archer
Poison
Guards Hunter Princess Magic Archer
Lightning
Hunter Magic Archer Monk
Rocket
Hog Rider Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Hunter Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Hunter Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Princess Hog Rider Hunter Magic Archer Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Guards Princess Hog Rider

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Barbarian Barrel Guards Hunter Princess Magic Archer
Barbarian Barrel
Hog Rider Hunter P.E.K.K.A
Guards
Hog Rider
Hunter
Hog Rider Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Magic Archer Barbarian Barrel Hunter Princess
Princess
Hog Rider P.E.K.K.A
Magic Archer
P.E.K.K.A Hog Rider
Monk

Defense Synergies 1 9

Hog Rider
Barbarian Barrel
Guards Hunter P.E.K.K.A Princess Magic Archer
Guards
Hunter Barbarian Barrel Princess Magic Archer
Hunter
Guards Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Barbarian Barrel Hunter Princess
Princess
Barbarian Barrel Guards P.E.K.K.A
Magic Archer
Barbarian Barrel Guards
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Magic Archer
Hunter P.E.K.K.A Monk
Hunter P.E.K.K.A
Hunter P.E.K.K.A Guards Monk
Barbarian Barrel P.E.K.K.A Princess Monk
Barbarian Barrel Guards Hunter Magic Archer
Hunter Princess Magic Archer
Barbarian Barrel P.E.K.K.A Magic Archer Monk
Hunter P.E.K.K.A Princess
Guards Barbarian Barrel Hunter
Guards Barbarian Barrel Hunter Princess Magic Archer
Hunter Princess Magic Archer
Hunter P.E.K.K.A Guards
Barbarian Barrel Guards Hunter P.E.K.K.A Princess Magic Archer
P.E.K.K.A Hunter
Monk Hunter P.E.K.K.A
Hunter P.E.K.K.A
Barbarian Barrel Guards Hunter Magic Archer
Barbarian Barrel Hunter Guards Princess Magic Archer
P.E.K.K.A Hunter
Barbarian Barrel Guards Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel P.E.K.K.A
Barbarian Barrel Hunter Magic Archer Monk
Guards P.E.K.K.A Hunter
Guards Hunter P.E.K.K.A Barbarian Barrel Monk
P.E.K.K.A Guards Hunter
Hunter Princess Magic Archer Monk
Guards P.E.K.K.A Hunter
P.E.K.K.A Hunter
P.E.K.K.A Barbarian Barrel Magic Archer Monk
P.E.K.K.A Guards
P.E.K.K.A Guards Hunter
P.E.K.K.A Monk Guards
P.E.K.K.A Guards Hunter
Princess Magic Archer
Guards Barbarian Barrel Hunter P.E.K.K.A Magic Archer Monk
Barbarian Barrel Hunter P.E.K.K.A Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Barbarian Barrel Guards Monk
Monk Barbarian Barrel Princess Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Guards
Barbarian Barrel Magic Archer
Hunter Princess Magic Archer Monk
Princess Magic Archer
Barbarian Barrel Hunter Princess Magic Archer
Monk
Guards
Monk Barbarian Barrel Princess Magic Archer
Monk Princess Magic Archer
Barbarian Barrel Hunter Princess Magic Archer
Barbarian Barrel Princess Magic Archer Monk
Princess Barbarian Barrel Magic Archer
Barbarian Barrel Hunter Princess Magic Archer
Magic Archer Barbarian Barrel Princess
Monk Barbarian Barrel
Barbarian Barrel Hunter Princess Magic Archer Monk
Barbarian Barrel Princess Magic Archer Monk
Magic Archer Monk
Princess
Monk
Barbarian Barrel Monk
Barbarian Barrel Hunter Princess Magic Archer
Barbarian Barrel Hunter Princess Magic Archer Monk
Princess Magic Archer Monk
Barbarian Barrel Magic Archer
Hunter Princess Magic Archer
Guards
Hunter Magic Archer
Princess Magic Archer Monk
P.E.K.K.A
Princess Magic Archer Monk
Barbarian Barrel Guards Princess Magic Archer
Hunter Princess Magic Archer Monk
Barbarian Barrel
Hunter Princess Magic Archer
Princess Magic Archer
Monk
P.E.K.K.A
Guards Princess Magic Archer
Princess Magic Archer
Barbarian Barrel Princess Magic Archer Monk

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