My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Dark Prince P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Battle Ram
Zap
Battle Ram Dark Prince
Barbarian Barrel
Tesla Battle Ram Dark Prince Electro Wizard Magic Archer
The Log
Battle Ram Dark Prince
Earthquake
Tesla
Arrows
Royal Delivery
Battle Ram Dark Prince P.E.K.K.A Electro Wizard Magic Archer
Fireball
Tesla Battle Ram Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Tesla Battle Ram Dark Prince Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tesla Battle Ram Dark Prince Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Tesla Battle Ram

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Electro Wizard Dark Prince The Log Magic Archer
Tesla
Battle Ram
Zap The Log Magic Archer P.E.K.K.A Electro Wizard
Dark Prince
Zap Electro Wizard Magic Archer
P.E.K.K.A
Zap Electro Wizard Magic Archer Battle Ram The Log
The Log
Battle Ram Zap P.E.K.K.A Magic Archer
Electro Wizard
Zap P.E.K.K.A Battle Ram Dark Prince Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Zap Dark Prince The Log Electro Wizard

Defense Synergies 3 15

Zap
Electro Wizard Tesla Dark Prince P.E.K.K.A The Log Magic Archer
Tesla
The Log Zap Dark Prince Electro Wizard Magic Archer
Battle Ram
Dark Prince
Zap Tesla The Log Electro Wizard Magic Archer
P.E.K.K.A
The Log Zap Electro Wizard
The Log
Tesla P.E.K.K.A Zap Dark Prince Electro Wizard Magic Archer
Electro Wizard
Zap Tesla Dark Prince P.E.K.K.A The Log Magic Archer
Magic Archer
Zap Tesla Dark Prince The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla The Log Electro Wizard Magic Archer
P.E.K.K.A Zap Tesla Dark Prince The Log Electro Wizard
Tesla P.E.K.K.A Dark Prince Electro Wizard
Tesla P.E.K.K.A Dark Prince Electro Wizard
Dark Prince P.E.K.K.A The Log
The Log Zap Tesla Dark Prince Electro Wizard Magic Archer
Tesla Electro Wizard Zap Magic Archer
Zap Tesla P.E.K.K.A The Log Electro Wizard Magic Archer
Tesla P.E.K.K.A
Tesla Dark Prince Electro Wizard
Electro Wizard Zap Tesla Dark Prince The Log Magic Archer
Tesla Zap Electro Wizard Magic Archer
Tesla P.E.K.K.A Zap Dark Prince The Log Electro Wizard
Zap Tesla Dark Prince P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Tesla Electro Wizard
Zap Tesla P.E.K.K.A The Log Electro Wizard
Tesla Dark Prince P.E.K.K.A Electro Wizard
Tesla Zap Dark Prince The Log Electro Wizard Magic Archer
Zap The Log Tesla Dark Prince Electro Wizard Magic Archer
P.E.K.K.A Tesla Electro Wizard
Dark Prince Tesla P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Tesla The Log Magic Archer
P.E.K.K.A Zap Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Zap Tesla The Log Electro Wizard
P.E.K.K.A Tesla Dark Prince
Zap Tesla Electro Wizard Magic Archer
Dark Prince P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla Dark Prince
Zap P.E.K.K.A Electro Wizard Dark Prince The Log Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Zap Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Tesla
Tesla Magic Archer
Tesla Electro Wizard Zap Dark Prince P.E.K.K.A The Log Magic Archer
Zap Tesla Dark Prince P.E.K.K.A The Log Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Zap The Log Electro Wizard Magic Archer
The Log Magic Archer
Dark Prince The Log
Zap Dark Prince The Log Magic Archer
Zap Magic Archer
The Log Magic Archer
The Log Zap Magic Archer
The Log Zap
Electro Wizard
Zap Dark Prince The Log Electro Wizard Magic Archer
Zap Magic Archer
The Log Magic Archer
Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Magic Archer The Log
Zap Dark Prince The Log Electro Wizard Magic Archer
Zap The Log Magic Archer
The Log Magic Archer
The Log
Zap The Log
Zap The Log Dark Prince Magic Archer
The Log Zap Electro Wizard Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard
Zap The Log Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A
The Log Magic Archer
Zap Electro Wizard Dark Prince Magic Archer
Zap Electro Wizard Magic Archer
The Log
Dark Prince Electro Wizard Magic Archer
The Log Zap Magic Archer
Zap
Dark Prince P.E.K.K.A
Zap The Log Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Dark Prince The Log Electro Wizard Magic Archer
P.E.K.K.A

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