My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Tesla X-Bow P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight X-Bow P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Fire Spirit Archers
Zap
Skeletons Fire Spirit Archers X-Bow
Barbarian Barrel
Skeletons Fire Spirit Archers Knight Tesla X-Bow
The Log
Skeletons Fire Spirit Archers X-Bow
Earthquake
Skeletons Archers Tesla X-Bow
Arrows
Skeletons Fire Spirit Archers
Royal Delivery
Skeletons Fire Spirit Archers Knight P.E.K.K.A
Fireball
Archers Tesla X-Bow
Poison
Archers X-Bow
Lightning
Knight Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Archers Knight Tesla Fireball X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Archers Knight

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Knight X-Bow
Archers
Knight X-Bow P.E.K.K.A
Knight
Archers X-Bow Fire Spirit Fireball
Tesla
Fireball
X-Bow Knight
X-Bow
Knight Fireball Fire Spirit Archers
P.E.K.K.A
Fire Spirit Archers

Defense Synergies 8 10

Skeletons
Tesla X-Bow Fire Spirit Archers Knight P.E.K.K.A
Fire Spirit
Knight Skeletons P.E.K.K.A
Archers
Knight Skeletons Tesla X-Bow P.E.K.K.A
Knight
Fire Spirit Archers Tesla X-Bow Skeletons Fireball
Tesla
Skeletons Knight X-Bow Archers Fireball
Fireball
X-Bow Knight Tesla
X-Bow
Skeletons Knight Tesla Fireball Archers
P.E.K.K.A
Skeletons Fire Spirit Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball X-Bow
P.E.K.K.A Skeletons Knight Tesla X-Bow
Tesla P.E.K.K.A Skeletons Fire Spirit Archers Knight
Tesla P.E.K.K.A Skeletons Knight
Fireball X-Bow P.E.K.K.A
Fireball Skeletons Fire Spirit Archers Tesla X-Bow
Tesla Fire Spirit Archers Fireball X-Bow
Tesla Fireball X-Bow P.E.K.K.A
Tesla P.E.K.K.A Skeletons X-Bow
Knight Skeletons Fire Spirit Archers Tesla
Archers Skeletons Knight Tesla Fireball X-Bow
Tesla Archers Fireball
Tesla P.E.K.K.A Skeletons Fire Spirit Knight Fireball X-Bow
Fire Spirit Fireball Tesla X-Bow P.E.K.K.A
P.E.K.K.A Knight Tesla X-Bow
Tesla Fireball X-Bow P.E.K.K.A
Tesla Skeletons Knight Fireball X-Bow P.E.K.K.A
Fire Spirit Tesla Fireball Archers Knight X-Bow
Fire Spirit Archers Knight Tesla Fireball
P.E.K.K.A Tesla
Fire Spirit Archers Knight Tesla Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Tesla Fireball X-Bow P.E.K.K.A
Fireball Archers Knight Tesla X-Bow
P.E.K.K.A Skeletons Knight
P.E.K.K.A Knight Tesla Fireball X-Bow
P.E.K.K.A Skeletons Knight Tesla
Fire Spirit Fireball Skeletons Archers Tesla
P.E.K.K.A Skeletons Archers Knight Tesla Fireball
P.E.K.K.A Knight Tesla
P.E.K.K.A Skeletons Knight Fireball X-Bow
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Fireball
P.E.K.K.A Skeletons Knight Tesla Fireball
Archers Tesla Fireball
Tesla Skeletons Archers Knight Fireball X-Bow P.E.K.K.A
Archers Tesla Fireball P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow
Fireball X-Bow
Fireball X-Bow
Knight Fireball
Fireball Fire Spirit
Fireball Fire Spirit
Fire Spirit Archers
Fireball X-Bow Fire Spirit
Fireball X-Bow
Fire Spirit Fireball X-Bow
Knight Fireball X-Bow
Fireball Fire Spirit Archers
Fire Spirit Knight Fireball
Fireball X-Bow
Fireball X-Bow
X-Bow Fireball
Fireball X-Bow
Fireball
Fire Spirit Archers Fireball X-Bow
Fire Spirit Fireball X-Bow
Fireball X-Bow
Fireball
X-Bow
Fireball X-Bow
Fire Spirit Fireball
Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Fire Spirit Archers Fireball X-Bow
Fireball
Fireball
Fireball X-Bow
Fireball
P.E.K.K.A
Fireball
Fire Spirit Archers Fireball X-Bow
Fireball Fire Spirit Archers
Fireball
Fireball Knight
Fireball
Fireball
P.E.K.K.A
Fireball
Fireball
Fireball X-Bow
P.E.K.K.A
Fireball

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