My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Prince Executioner P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Prince
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Prince
Barbarian Barrel
Skeletons Electro Spirit Executioner
The Log
Skeletons Electro Spirit Prince
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Bats
Royal Delivery
Skeletons Electro Spirit Bats Prince Executioner P.E.K.K.A
Fireball
Executioner
Poison
Bats Executioner
Lightning
Prince Executioner Goblinstein
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Prince Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Arrows Prince Executioner Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Bats Arrows

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
P.E.K.K.A
Bats
Prince P.E.K.K.A
Arrows
P.E.K.K.A Prince
Prince
Bats Arrows
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Electro Spirit Bats Executioner
Goblinstein

Defense Synergies 0 10

Skeletons
Electro Spirit Bats Prince Executioner P.E.K.K.A
Electro Spirit
Skeletons
Bats
Skeletons Prince P.E.K.K.A
Arrows
Prince P.E.K.K.A
Prince
Skeletons Bats Arrows Executioner
Executioner
Skeletons Prince
P.E.K.K.A
Skeletons Bats Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
P.E.K.K.A Skeletons Bats Prince Executioner
Prince P.E.K.K.A Skeletons Bats Executioner
Prince P.E.K.K.A Skeletons Bats
Arrows Prince P.E.K.K.A
Arrows Skeletons Electro Spirit Bats Executioner
Bats Electro Spirit Arrows Executioner
Electro Spirit Arrows P.E.K.K.A
P.E.K.K.A Skeletons Prince
Skeletons Prince
Bats Executioner Skeletons Electro Spirit Arrows
Arrows Executioner Bats
Prince P.E.K.K.A Skeletons Bats
Executioner Electro Spirit Bats Arrows Prince P.E.K.K.A
P.E.K.K.A Prince
Prince P.E.K.K.A
Skeletons Bats Arrows Prince Executioner P.E.K.K.A
Arrows Electro Spirit Bats Prince Executioner
Arrows Executioner Electro Spirit Bats
P.E.K.K.A Prince
Electro Spirit Bats Arrows Prince Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince P.E.K.K.A
Arrows Prince Executioner
P.E.K.K.A Skeletons Bats Prince
Prince P.E.K.K.A Bats
P.E.K.K.A Skeletons Prince Executioner
Arrows Executioner Skeletons Electro Spirit Bats
Prince P.E.K.K.A Skeletons Bats
P.E.K.K.A Prince
P.E.K.K.A Skeletons Electro Spirit Bats Prince
P.E.K.K.A Skeletons
P.E.K.K.A Bats Prince
P.E.K.K.A Arrows Prince
Prince P.E.K.K.A Skeletons Executioner
Executioner
Skeletons Electro Spirit Bats Prince Executioner P.E.K.K.A
Bats Arrows Executioner Electro Spirit P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows
Arrows Prince
Executioner Arrows
Arrows Executioner Electro Spirit Bats
Arrows Executioner
Arrows Executioner
Arrows
Bats Prince
Arrows Prince
Arrows Executioner
Executioner
Arrows
Arrows Prince
Arrows Executioner
Arrows Executioner
Arrows
Bats
Arrows Prince Executioner
Arrows
Prince
Arrows
Prince
Arrows
Arrows Electro Spirit Executioner
Arrows Executioner
Arrows Prince
Arrows
Bats Arrows Executioner
Electro Spirit Bats
Arrows
Electro Spirit Arrows
P.E.K.K.A Prince
Arrows
Electro Spirit Bats Prince
Arrows Executioner
Arrows
Prince Executioner
Arrows Executioner
Arrows
Prince Executioner P.E.K.K.A
Electro Spirit Bats
Bats Executioner
Prince Executioner
Prince P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: