My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Firecracker Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Fire Spirit Bomber Witch Princess
Zap
Skeletons Fire Spirit Bomber Firecracker Witch Princess
Barbarian Barrel
Skeletons Fire Spirit Bomber Firecracker Witch Princess
The Log
Skeletons Fire Spirit Bomber Firecracker Witch Princess
Earthquake
Skeletons Bomber Firecracker Witch
Arrows
Skeletons Fire Spirit Bomber Firecracker Witch Princess
Royal Delivery
Skeletons Fire Spirit Bomber Firecracker Witch P.E.K.K.A Princess
Fireball
Bomber Firecracker Witch Princess
Poison
Bomber Firecracker Witch Princess
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bomber Arrows Firecracker Princess Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Bomber Arrows

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A
Bomber
P.E.K.K.A
Arrows
P.E.K.K.A
Firecracker
P.E.K.K.A Princess
Witch
P.E.K.K.A
P.E.K.K.A
Fire Spirit Arrows Bomber Firecracker Witch Princess
Princess
Firecracker P.E.K.K.A

Defense Synergies 0 13

Skeletons
Fire Spirit Bomber Firecracker Witch P.E.K.K.A Princess
Fire Spirit
Skeletons Firecracker P.E.K.K.A
Bomber
Skeletons P.E.K.K.A
Arrows
P.E.K.K.A
Firecracker
Skeletons Fire Spirit P.E.K.K.A Princess
Witch
Skeletons
P.E.K.K.A
Skeletons Fire Spirit Bomber Arrows Firecracker Princess
Princess
Skeletons Firecracker P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker
P.E.K.K.A Skeletons Firecracker Witch
Witch P.E.K.K.A Skeletons Fire Spirit Bomber
Witch P.E.K.K.A Skeletons Firecracker
Bomber Arrows Firecracker P.E.K.K.A Princess
Arrows Skeletons Fire Spirit Bomber Firecracker
Fire Spirit Arrows Firecracker Witch Princess
Arrows P.E.K.K.A
Witch P.E.K.K.A Skeletons Princess
Skeletons Fire Spirit Bomber Firecracker
Witch Skeletons Bomber Arrows Firecracker Princess
Arrows Firecracker Witch Princess
P.E.K.K.A Skeletons Fire Spirit Bomber Witch
Fire Spirit Bomber Arrows Firecracker Witch P.E.K.K.A Princess
P.E.K.K.A
P.E.K.K.A
Skeletons Bomber Arrows Firecracker Witch P.E.K.K.A
Fire Spirit Arrows Bomber Firecracker Witch
Arrows Witch Fire Spirit Bomber Firecracker Princess
P.E.K.K.A
Bomber Fire Spirit Arrows Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch P.E.K.K.A
Bomber Arrows Firecracker
P.E.K.K.A Skeletons Witch
P.E.K.K.A
P.E.K.K.A Skeletons Witch
Fire Spirit Arrows Firecracker Skeletons Witch Princess
P.E.K.K.A Skeletons Witch
P.E.K.K.A
P.E.K.K.A Skeletons Firecracker Witch
Witch P.E.K.K.A Skeletons
P.E.K.K.A Witch
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Witch
Bomber Firecracker Witch Princess
Witch Skeletons Bomber Firecracker P.E.K.K.A
Arrows Bomber Firecracker Witch P.E.K.K.A Princess
Bomber Arrows
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows
Arrows Firecracker
Bomber Fire Spirit Arrows Firecracker
Arrows Firecracker Fire Spirit Witch Princess
Fire Spirit Bomber Arrows Firecracker Witch Princess
Arrows Fire Spirit Firecracker Princess
Arrows Firecracker
Fire Spirit
Firecracker Arrows Princess
Fire Spirit Arrows Firecracker Princess
Fire Spirit Firecracker Princess
Arrows Firecracker Princess
Princess Arrows Firecracker
Bomber Arrows Firecracker Witch Princess
Arrows Firecracker Princess
Arrows
Bomber
Fire Spirit Bomber Arrows Firecracker Princess
Fire Spirit Bomber Arrows Firecracker Witch Princess
Arrows Princess
Arrows
Arrows Firecracker Fire Spirit Bomber Witch Princess
Witch
Arrows Firecracker Witch Princess
Arrows Witch Princess
Arrows Firecracker
Fire Spirit Arrows Firecracker Witch Princess
Firecracker Witch
Bomber Arrows
Arrows Firecracker Princess
P.E.K.K.A
Arrows Firecracker Princess
Fire Spirit Witch Princess
Fire Spirit Arrows Firecracker Witch Princess
Arrows
Firecracker Princess
Arrows Bomber Firecracker Princess
Arrows
Firecracker P.E.K.K.A
Firecracker Witch Princess
Firecracker Witch Princess
Firecracker Witch Princess
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: