My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit P.E.K.K.A Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Inferno Dragon
Barbarian Barrel
Skeletons Ice Spirit Magic Archer
The Log
Skeletons Ice Spirit
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit P.E.K.K.A Inferno Dragon Magic Archer
Fireball
Inferno Dragon Magic Archer
Poison
Magic Archer
Lightning
Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Royal Delivery Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Royal Delivery Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Delivery Rage Freeze P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Rage Royal Delivery Freeze Inferno Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Rage Royal Delivery

Attack Synergies 2 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Inferno Dragon
Royal Delivery
Rage
Freeze
P.E.K.K.A
Ice Spirit Magic Archer
Inferno Dragon
Ice Spirit
Magic Archer
P.E.K.K.A

Defense Synergies 0 13

Skeletons
Ice Spirit Royal Delivery P.E.K.K.A Inferno Dragon Magic Archer
Ice Spirit
Skeletons Royal Delivery P.E.K.K.A Inferno Dragon Magic Archer
Royal Delivery
Skeletons Ice Spirit Freeze P.E.K.K.A Inferno Dragon Magic Archer
Rage
Freeze
Royal Delivery
P.E.K.K.A
Skeletons Ice Spirit Royal Delivery
Inferno Dragon
Skeletons Ice Spirit Royal Delivery
Magic Archer
Skeletons Ice Spirit Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
P.E.K.K.A Inferno Dragon Skeletons Ice Spirit Royal Delivery
P.E.K.K.A Skeletons Royal Delivery Freeze Inferno Dragon
P.E.K.K.A Inferno Dragon Skeletons
Royal Delivery P.E.K.K.A
Royal Delivery Freeze Skeletons Magic Archer
Inferno Dragon Ice Spirit Royal Delivery Freeze Magic Archer
P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon Skeletons
Skeletons Ice Spirit Royal Delivery
Skeletons Royal Delivery Freeze Magic Archer
Inferno Dragon Royal Delivery Magic Archer
P.E.K.K.A Skeletons Ice Spirit Royal Delivery Freeze
Ice Spirit Royal Delivery Freeze P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon
Ice Spirit Royal Delivery Freeze P.E.K.K.A Inferno Dragon
Skeletons Royal Delivery P.E.K.K.A
Ice Spirit Royal Delivery Magic Archer
Royal Delivery Freeze Ice Spirit Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
Royal Delivery P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery P.E.K.K.A
Royal Delivery Inferno Dragon Magic Archer
Royal Delivery P.E.K.K.A Skeletons Ice Spirit
P.E.K.K.A Royal Delivery
P.E.K.K.A Skeletons Royal Delivery Inferno Dragon
Royal Delivery Skeletons Ice Spirit Freeze Magic Archer
Royal Delivery P.E.K.K.A Skeletons
P.E.K.K.A Royal Delivery Inferno Dragon
Royal Delivery Freeze P.E.K.K.A Skeletons Ice Spirit Inferno Dragon Magic Archer
P.E.K.K.A Skeletons Royal Delivery Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Royal Delivery
Royal Delivery P.E.K.K.A Skeletons
Magic Archer
Skeletons Ice Spirit Royal Delivery Freeze P.E.K.K.A Inferno Dragon Magic Archer
Royal Delivery Freeze P.E.K.K.A Inferno Dragon Magic Archer
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze
Magic Archer
Magic Archer
Freeze
Magic Archer
Ice Spirit Freeze Magic Archer
Magic Archer
Ice Spirit Freeze Magic Archer
Magic Archer
Magic Archer
Magic Archer
Freeze Magic Archer
Magic Archer
Magic Archer
Magic Archer
Freeze
Magic Archer
Magic Archer
Magic Archer
Freeze Ice Spirit Magic Archer
Inferno Dragon
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Ice Spirit Freeze
Magic Archer
Ice Spirit Freeze Magic Archer
P.E.K.K.A
Magic Archer
Ice Spirit Freeze Magic Archer
Magic Archer
Freeze
Magic Archer
Magic Archer
P.E.K.K.A
Ice Spirit Freeze Magic Archer
Magic Archer
Freeze Magic Archer
P.E.K.K.A Inferno Dragon

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