My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Dart Goblin Hog Rider Skeleton Army
Zap
Dart Goblin Skeleton Army
Barbarian Barrel
Tesla Dart Goblin Skeleton Army
The Log
Dart Goblin Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Dart Goblin Hog Rider Skeleton Army P.E.K.K.A
Fireball
Tesla Dart Goblin Hog Rider Skeleton Army
Poison
Dart Goblin Skeleton Army
Lightning
Tesla Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Dart Goblin Skeleton Army Tesla Hog Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Dart Goblin Skeleton Army

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Dart Goblin
Arrows
Zap Hog Rider P.E.K.K.A
Tesla
Dart Goblin
Zap Hog Rider P.E.K.K.A
Hog Rider
Zap Arrows Dart Goblin
Skeleton Army
P.E.K.K.A
Zap Arrows Goblinstein Dart Goblin
Goblinstein
P.E.K.K.A

Defense Synergies 1 11

Zap
Arrows Tesla Dart Goblin Skeleton Army P.E.K.K.A
Arrows
Zap Tesla P.E.K.K.A
Tesla
Zap Arrows Dart Goblin Skeleton Army
Dart Goblin
Zap Tesla Skeleton Army P.E.K.K.A
Hog Rider
Skeleton Army
Zap Tesla Dart Goblin
P.E.K.K.A
Goblinstein Zap Arrows Dart Goblin
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Dart Goblin
Skeleton Army P.E.K.K.A Zap Tesla Dart Goblin
Tesla Skeleton Army P.E.K.K.A Dart Goblin
Tesla Skeleton Army P.E.K.K.A Dart Goblin
Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Zap Tesla Dart Goblin
Tesla Dart Goblin Zap Arrows
Zap Arrows Tesla Dart Goblin P.E.K.K.A
Tesla P.E.K.K.A Skeleton Army
Skeleton Army Tesla Dart Goblin
Dart Goblin Skeleton Army Zap Arrows Tesla
Arrows Tesla Zap Dart Goblin
Tesla Skeleton Army P.E.K.K.A Zap
Skeleton Army Zap Arrows Tesla Dart Goblin P.E.K.K.A
Skeleton Army P.E.K.K.A Tesla
Skeleton Army Zap Tesla P.E.K.K.A Goblinstein
Tesla Arrows Skeleton Army P.E.K.K.A
Arrows Tesla Zap Dart Goblin Skeleton Army
Zap Arrows Tesla Dart Goblin
P.E.K.K.A Tesla Dart Goblin
Skeleton Army Arrows Tesla Dart Goblin P.E.K.K.A
P.E.K.K.A Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla P.E.K.K.A
Zap Arrows Tesla
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Zap Tesla
P.E.K.K.A Tesla Skeleton Army
Arrows Goblinstein Zap Tesla Dart Goblin
Skeleton Army P.E.K.K.A Tesla Dart Goblin
P.E.K.K.A Tesla Skeleton Army
Zap P.E.K.K.A Goblinstein Skeleton Army
P.E.K.K.A Tesla Dart Goblin Skeleton Army
P.E.K.K.A Tesla Dart Goblin
Skeleton Army P.E.K.K.A Zap Arrows
Skeleton Army P.E.K.K.A Tesla
Tesla Dart Goblin Skeleton Army
Tesla Skeleton Army Zap Dart Goblin P.E.K.K.A Goblinstein
Arrows Zap Tesla Dart Goblin P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Zap Arrows Goblinstein
Arrows Goblinstein Zap Dart Goblin
Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows
Zap Arrows
Zap Arrows Goblinstein
Arrows Zap Dart Goblin
Zap Arrows
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Dart Goblin Goblinstein
Zap Arrows Dart Goblin
Zap Arrows
P.E.K.K.A
Arrows
Zap Dart Goblin Skeleton Army Goblinstein
Zap Arrows Dart Goblin
Arrows
Dart Goblin
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin P.E.K.K.A
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
P.E.K.K.A
Dart Goblin

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