My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Valkyrie P.E.K.K.A Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Fisherman
Zap
Fisherman
Barbarian Barrel
Ice Spirit Tesla Valkyrie Electro Wizard
The Log
Ice Spirit Fisherman
Earthquake
Tesla
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Valkyrie P.E.K.K.A Fisherman Electro Wizard
Fireball
Tesla Fisherman Electro Wizard
Poison
Fisherman Electro Wizard
Lightning
Tesla Valkyrie Fisherman Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Fisherman Tesla Fireball Valkyrie Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Fisherman Tesla

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie P.E.K.K.A Fisherman
Tesla
Fireball
The Log Electro Wizard
Valkyrie
Ice Spirit P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A
Ice Spirit Electro Wizard Valkyrie The Log Fisherman
The Log
Fireball P.E.K.K.A Fisherman
Fisherman
Ice Spirit Valkyrie P.E.K.K.A The Log
Electro Wizard
P.E.K.K.A Fireball Valkyrie

Defense Synergies 3 20

Ice Spirit
Tesla Fireball Valkyrie P.E.K.K.A The Log Fisherman Electro Wizard
Tesla
The Log Ice Spirit Fireball Valkyrie Electro Wizard
Fireball
The Log Ice Spirit Tesla Valkyrie Electro Wizard
Valkyrie
Ice Spirit Tesla Fireball P.E.K.K.A The Log Fisherman Electro Wizard
P.E.K.K.A
The Log Ice Spirit Valkyrie Fisherman Electro Wizard
The Log
Tesla Fireball P.E.K.K.A Ice Spirit Valkyrie Fisherman Electro Wizard
Fisherman
Ice Spirit Valkyrie P.E.K.K.A The Log
Electro Wizard
Ice Spirit Tesla Fireball Valkyrie P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie The Log Electro Wizard
P.E.K.K.A Ice Spirit Tesla Valkyrie The Log Fisherman Electro Wizard
Tesla P.E.K.K.A Fisherman Valkyrie Electro Wizard
Tesla P.E.K.K.A Valkyrie Fisherman Electro Wizard
Fireball Valkyrie P.E.K.K.A The Log
Fireball The Log Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Ice Spirit Fireball
Tesla Fireball Valkyrie P.E.K.K.A The Log Electro Wizard
Tesla P.E.K.K.A Fisherman
Ice Spirit Tesla Valkyrie Fisherman Electro Wizard
Valkyrie Electro Wizard Tesla Fireball The Log Fisherman
Tesla Fireball Electro Wizard
Tesla P.E.K.K.A Ice Spirit Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Ice Spirit Tesla P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Ice Spirit Tesla Fireball P.E.K.K.A The Log Fisherman Electro Wizard
Tesla Fireball Valkyrie P.E.K.K.A Fisherman Electro Wizard
Ice Spirit Tesla Fireball Valkyrie The Log Fisherman Electro Wizard
Valkyrie The Log Ice Spirit Tesla Fireball Fisherman Electro Wizard
P.E.K.K.A Tesla Fisherman Electro Wizard
Valkyrie Tesla Fireball P.E.K.K.A The Log Fisherman Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball P.E.K.K.A Fisherman Electro Wizard
Fireball Electro Wizard Tesla Valkyrie The Log Fisherman
P.E.K.K.A Ice Spirit Valkyrie The Log Fisherman Electro Wizard
Valkyrie P.E.K.K.A Tesla Fireball The Log Fisherman Electro Wizard
P.E.K.K.A Tesla Valkyrie Fisherman
Fireball Ice Spirit Tesla Electro Wizard
P.E.K.K.A Tesla Fireball Valkyrie Electro Wizard
P.E.K.K.A Tesla Valkyrie Fisherman
P.E.K.K.A Electro Wizard Ice Spirit Fireball Valkyrie The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Fireball Valkyrie The Log Electro Wizard
P.E.K.K.A Tesla Fireball Valkyrie
Tesla Fireball Valkyrie
Tesla Electro Wizard Ice Spirit Fireball Valkyrie P.E.K.K.A The Log Fisherman
Valkyrie Tesla Fireball P.E.K.K.A The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Fisherman Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Ice Spirit
The Log
Fireball The Log Ice Spirit
Fireball The Log Fisherman
Fireball Fisherman Electro Wizard
Fireball Valkyrie The Log Fisherman Electro Wizard
Fireball
Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
Fisherman
Fireball The Log Fisherman Electro Wizard
Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Ice Spirit Fireball Valkyrie
Fisherman
Fireball The Log Fisherman Electro Wizard
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball Electro Wizard
Electro Wizard Ice Spirit Fireball
Fireball
Fireball The Log
Ice Spirit Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Ice Spirit Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Valkyrie Electro Wizard
The Log Fireball
Fireball
P.E.K.K.A
Ice Spirit Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard
P.E.K.K.A
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: