My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Tesla
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Hog Rider P.E.K.K.A
Fireball
Goblin Gang Tesla Hog Rider
Poison
Bats Goblin Gang
Lightning
Tesla Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Goblin Gang Tesla Mini P.E.K.K.A Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mini P.E.K.K.A Rage P.E.K.K.A
Goblin Gang
Hog Rider Mini P.E.K.K.A P.E.K.K.A
Tesla
Mini P.E.K.K.A
Bats Goblin Gang Hog Rider Rage The Log
Hog Rider
Bats Goblin Gang Rage The Log Mini P.E.K.K.A
Rage
Hog Rider Bats Mini P.E.K.K.A
P.E.K.K.A
Bats Goblin Gang The Log
The Log
Hog Rider Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 4 8

Bats
Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Goblin Gang
Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Tesla
Goblin Gang The Log Bats Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bats Goblin Gang Tesla
Hog Rider
Rage
P.E.K.K.A
The Log Bats Goblin Gang
The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
Mini P.E.K.K.A P.E.K.K.A Bats Goblin Gang Tesla The Log
Goblin Gang Tesla Mini P.E.K.K.A P.E.K.K.A Bats
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Goblin Gang
Mini P.E.K.K.A P.E.K.K.A The Log
Goblin Gang The Log Bats Tesla
Bats Tesla Goblin Gang
Tesla P.E.K.K.A The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Tesla Mini P.E.K.K.A
Bats Goblin Gang Tesla The Log
Tesla Bats Goblin Gang
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Goblin Gang The Log
Bats Goblin Gang Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Tesla
Goblin Gang Tesla Mini P.E.K.K.A P.E.K.K.A The Log
Tesla Bats Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Tesla Bats Goblin Gang The Log
The Log Bats Tesla
Mini P.E.K.K.A P.E.K.K.A Tesla
Goblin Gang Bats Tesla Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Tesla P.E.K.K.A
Goblin Gang Tesla Mini P.E.K.K.A The Log
Goblin Gang P.E.K.K.A Bats Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Tesla The Log
P.E.K.K.A Goblin Gang Tesla Mini P.E.K.K.A
Bats Goblin Gang Tesla
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Tesla
Mini P.E.K.K.A P.E.K.K.A Tesla
P.E.K.K.A Bats Mini P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Bats Tesla Mini P.E.K.K.A
P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Tesla
Tesla
Goblin Gang Tesla Bats Mini P.E.K.K.A P.E.K.K.A The Log
Bats Tesla Mini P.E.K.K.A P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log
Bats
The Log
The Log
The Log
Bats Goblin Gang Mini P.E.K.K.A
The Log
The Log
The Log
The Log
The Log
Bats Mini P.E.K.K.A
Mini P.E.K.K.A The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
Bats
Bats
Mini P.E.K.K.A
The Log
P.E.K.K.A
The Log
Bats Goblin Gang
The Log
Goblin Gang Mini P.E.K.K.A
The Log
P.E.K.K.A
Bats Goblin Gang The Log
Bats
The Log
P.E.K.K.A

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