My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Ice Wizard Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Mighty Miner
Giant Snowball
Wall Breakers Mighty Miner
Zap
Wall Breakers Mighty Miner
Barbarian Barrel
Tesla Wall Breakers Ice Wizard
The Log
Wall Breakers
Earthquake
Tesla
Arrows
Wall Breakers
Royal Delivery
Wall Breakers P.E.K.K.A Ice Wizard
Fireball
Tesla Wall Breakers Ice Wizard Mighty Miner
Poison
Ice Wizard
Lightning
Tesla Ice Wizard Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Ice Wizard Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Ice Wizard Tesla Mighty Miner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Wall Breakers Mega Knight Mighty Miner
Tesla
Wall Breakers
Arrows The Log Mega Knight
P.E.K.K.A
Arrows The Log Ice Wizard
The Log
Wall Breakers P.E.K.K.A Mega Knight
Ice Wizard
P.E.K.K.A
Mega Knight
Arrows Wall Breakers The Log
Mighty Miner
Arrows

Defense Synergies 3 7

Arrows
Mega Knight Tesla P.E.K.K.A Ice Wizard
Tesla
The Log Arrows
Wall Breakers
P.E.K.K.A
The Log Arrows Ice Wizard
The Log
Tesla P.E.K.K.A Ice Wizard Mega Knight
Ice Wizard
Arrows P.E.K.K.A The Log Mega Knight
Mega Knight
Arrows The Log Ice Wizard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
P.E.K.K.A Tesla The Log Ice Wizard Mega Knight
Tesla P.E.K.K.A Mega Knight Ice Wizard
Tesla P.E.K.K.A Ice Wizard Mega Knight
Arrows P.E.K.K.A The Log Mega Knight
Arrows The Log Tesla Ice Wizard Mega Knight
Tesla Arrows Ice Wizard
Arrows Tesla P.E.K.K.A The Log Mega Knight
Tesla P.E.K.K.A Mighty Miner Ice Wizard
Tesla Ice Wizard Mega Knight
Ice Wizard Arrows Tesla The Log Mega Knight
Arrows Tesla Ice Wizard
Tesla P.E.K.K.A Mega Knight The Log Ice Wizard
Mega Knight Arrows Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla Mega Knight
Tesla P.E.K.K.A The Log Mega Knight
Tesla Mega Knight Arrows P.E.K.K.A
Arrows Tesla Mega Knight The Log Ice Wizard
Arrows The Log Tesla Ice Wizard Mega Knight
P.E.K.K.A Tesla
Mega Knight Arrows Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla P.E.K.K.A
Arrows Tesla The Log Mega Knight
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight Tesla The Log
P.E.K.K.A Tesla Mega Knight Mighty Miner
Arrows Tesla Ice Wizard
P.E.K.K.A Tesla Ice Wizard
P.E.K.K.A Mega Knight Mighty Miner Tesla
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Mega Knight Arrows The Log
P.E.K.K.A Mega Knight Tesla
Tesla Mega Knight
Tesla P.E.K.K.A The Log Mighty Miner
Arrows Mega Knight Tesla P.E.K.K.A The Log Ice Wizard Mighty Miner
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows Ice Wizard
Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Ice Wizard Mega Knight
Arrows The Log Ice Wizard
Arrows The Log Mega Knight
Arrows The Log
Arrows Ice Wizard
Arrows The Log Mega Knight
Arrows
P.E.K.K.A Mighty Miner Mega Knight
Arrows The Log
Arrows Ice Wizard
Arrows The Log
Mega Knight
Arrows The Log
Arrows
P.E.K.K.A Mega Knight
The Log
The Log Mega Knight
P.E.K.K.A
Mega Knight

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