My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Valkyrie Witch P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Tombstone Witch
Zap
Bats Goblin Gang Tombstone Witch
Barbarian Barrel
Goblin Gang Tombstone Valkyrie Witch Magic Archer
The Log
Goblin Gang Tombstone Witch
Earthquake
Goblin Gang Tombstone Witch
Arrows
Bats Goblin Gang Tombstone Witch
Royal Delivery
Bats Goblin Gang Valkyrie Witch P.E.K.K.A Magic Archer
Fireball
Goblin Gang Tombstone Witch Magic Archer
Poison
Bats Goblin Gang Tombstone Witch Magic Archer
Lightning
Tombstone Valkyrie Witch Magic Archer
Rocket
Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tombstone Valkyrie Magic Archer Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tombstone

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap P.E.K.K.A
Zap
P.E.K.K.A Bats Valkyrie Witch Magic Archer
Goblin Gang
Valkyrie P.E.K.K.A
Tombstone
Valkyrie
Bats Zap Goblin Gang Witch P.E.K.K.A Magic Archer
Witch
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Magic Archer Bats Goblin Gang Valkyrie Witch
Magic Archer
P.E.K.K.A Zap Valkyrie

Defense Synergies 0 17

Bats
Zap Valkyrie P.E.K.K.A
Zap
Bats Goblin Gang Tombstone Valkyrie Witch P.E.K.K.A Magic Archer
Goblin Gang
Zap Tombstone Valkyrie P.E.K.K.A Magic Archer
Tombstone
Zap Goblin Gang Magic Archer
Valkyrie
Bats Zap Goblin Gang Witch P.E.K.K.A Magic Archer
Witch
Zap Valkyrie
P.E.K.K.A
Bats Zap Goblin Gang Valkyrie
Magic Archer
Zap Goblin Gang Tombstone Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Valkyrie Magic Archer
P.E.K.K.A Bats Zap Goblin Gang Tombstone Valkyrie Witch
Goblin Gang Witch P.E.K.K.A Bats Tombstone Valkyrie
Witch P.E.K.K.A Bats Goblin Gang Tombstone Valkyrie
Tombstone Valkyrie P.E.K.K.A
Goblin Gang Bats Zap Valkyrie Magic Archer
Bats Zap Goblin Gang Tombstone Witch Magic Archer
Zap Valkyrie P.E.K.K.A Magic Archer
Witch P.E.K.K.A Goblin Gang Tombstone
Goblin Gang Valkyrie
Bats Goblin Gang Valkyrie Witch Zap Tombstone Magic Archer
Bats Zap Goblin Gang Witch Magic Archer
Tombstone P.E.K.K.A Bats Zap Goblin Gang Valkyrie Witch
Valkyrie Bats Zap Goblin Gang Tombstone Witch P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Tombstone
Zap Goblin Gang P.E.K.K.A
Bats Goblin Gang Tombstone Valkyrie Witch P.E.K.K.A
Tombstone Valkyrie Bats Zap Goblin Gang Witch Magic Archer
Zap Valkyrie Witch Bats Tombstone Magic Archer
P.E.K.K.A
Goblin Gang Valkyrie Bats Witch P.E.K.K.A
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Tombstone Witch P.E.K.K.A
Zap Goblin Gang Valkyrie Magic Archer
Goblin Gang Tombstone P.E.K.K.A Bats Zap Valkyrie Witch
Goblin Gang Valkyrie P.E.K.K.A Bats Zap
P.E.K.K.A Goblin Gang Tombstone Valkyrie Witch
Bats Zap Goblin Gang Witch Magic Archer
Goblin Gang P.E.K.K.A Bats Tombstone Valkyrie Witch
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Bats Tombstone Valkyrie Witch Magic Archer
Witch P.E.K.K.A Goblin Gang Tombstone
P.E.K.K.A Bats Tombstone Valkyrie Witch
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Goblin Gang Tombstone Valkyrie Witch
Valkyrie Witch Magic Archer
Goblin Gang Tombstone Witch Bats Zap Valkyrie P.E.K.K.A Magic Archer
Bats Valkyrie Zap Witch P.E.K.K.A Magic Archer
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Zap Magic Archer
Magic Archer
Valkyrie
Zap Valkyrie Magic Archer
Bats Zap Witch Magic Archer
Witch Magic Archer
Zap Magic Archer
Zap
Bats Goblin Gang
Zap Valkyrie Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Witch Magic Archer
Magic Archer
Bats
Zap Magic Archer
Zap Valkyrie Witch Magic Archer
Magic Archer
Zap
Zap Valkyrie Witch Magic Archer
Witch
Zap Witch Magic Archer
Zap Witch Magic Archer
Zap Magic Archer
Bats Zap Witch Magic Archer
Zap Bats Witch
Zap Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Bats Goblin Gang Tombstone Witch Magic Archer
Zap Witch Magic Archer
Goblin Gang Valkyrie Magic Archer
Zap Magic Archer
Zap
P.E.K.K.A
Zap Bats Goblin Gang Witch Magic Archer
Bats Zap Witch Magic Archer
Zap Witch Magic Archer
P.E.K.K.A

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