My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Musketeer Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Barbarian Barrel
Ice Spirit Knight Musketeer Valkyrie
The Log
Ice Spirit Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Musketeer Valkyrie Hog Rider P.E.K.K.A
Fireball
Musketeer Hog Rider
Poison
Musketeer
Lightning
Knight Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Knight Musketeer Valkyrie Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Arrows Knight

Attack Synergies 15 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Valkyrie Hog Rider P.E.K.K.A Musketeer
Zap
Ice Spirit Arrows Hog Rider P.E.K.K.A Knight Musketeer Valkyrie
Arrows
Zap Hog Rider P.E.K.K.A Knight
Knight
Ice Spirit Musketeer Hog Rider Zap Arrows
Musketeer
Knight Valkyrie Hog Rider Ice Spirit Zap P.E.K.K.A
Valkyrie
Ice Spirit Musketeer Hog Rider Zap P.E.K.K.A
Hog Rider
Ice Spirit Zap Arrows Knight Musketeer Valkyrie
P.E.K.K.A
Ice Spirit Zap Arrows Musketeer Valkyrie

Defense Synergies 4 13

Ice Spirit
Zap Musketeer Knight Valkyrie P.E.K.K.A
Zap
Ice Spirit Arrows Knight Musketeer Valkyrie P.E.K.K.A
Arrows
Zap Knight Valkyrie P.E.K.K.A
Knight
Musketeer Ice Spirit Zap Arrows
Musketeer
Ice Spirit Knight Valkyrie Zap P.E.K.K.A
Valkyrie
Musketeer Ice Spirit Zap Arrows P.E.K.K.A
Hog Rider
P.E.K.K.A
Ice Spirit Zap Arrows Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Valkyrie
P.E.K.K.A Ice Spirit Zap Knight Musketeer Valkyrie
P.E.K.K.A Knight Musketeer Valkyrie
P.E.K.K.A Knight Musketeer Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Zap Musketeer Valkyrie
Musketeer Ice Spirit Zap Arrows
Zap Arrows Musketeer Valkyrie P.E.K.K.A
P.E.K.K.A Musketeer
Knight Ice Spirit Musketeer Valkyrie
Valkyrie Zap Arrows Knight Musketeer
Arrows Musketeer Zap
P.E.K.K.A Ice Spirit Zap Knight Musketeer Valkyrie
Valkyrie Ice Spirit Zap Arrows P.E.K.K.A
P.E.K.K.A Knight
Ice Spirit Zap P.E.K.K.A
Arrows Knight Musketeer Valkyrie P.E.K.K.A
Ice Spirit Arrows Valkyrie Zap Knight Musketeer
Zap Arrows Valkyrie Ice Spirit Knight Musketeer
P.E.K.K.A Musketeer
Valkyrie Arrows Knight Musketeer P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap P.E.K.K.A
Zap Arrows Knight Musketeer Valkyrie
P.E.K.K.A Ice Spirit Zap Knight Musketeer Valkyrie
Valkyrie P.E.K.K.A Zap Knight Musketeer
P.E.K.K.A Knight Musketeer Valkyrie
Arrows Ice Spirit Zap Musketeer
P.E.K.K.A Knight Musketeer Valkyrie
P.E.K.K.A Knight Valkyrie
Zap P.E.K.K.A Ice Spirit Knight Valkyrie
P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer Valkyrie
P.E.K.K.A Zap Arrows Valkyrie
P.E.K.K.A Knight Valkyrie
Musketeer Valkyrie
Ice Spirit Zap Knight Musketeer Valkyrie P.E.K.K.A
Arrows Valkyrie Zap Musketeer P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie
Arrows Zap Musketeer
Arrows
Arrows Knight Musketeer Valkyrie
Zap Arrows Valkyrie
Arrows Ice Spirit Zap Musketeer
Arrows Musketeer
Arrows Ice Spirit Zap
Arrows Zap
Musketeer
Zap Arrows Knight Musketeer Valkyrie
Zap Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Zap Arrows Musketeer
Zap Arrows Valkyrie
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Ice Spirit Valkyrie
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Ice Spirit Musketeer
Zap Arrows Musketeer
Zap Ice Spirit Arrows
P.E.K.K.A
Arrows
Zap Ice Spirit Musketeer
Zap Arrows Musketeer
Arrows
Knight Musketeer Valkyrie
Arrows Zap Musketeer
Zap Arrows
Musketeer P.E.K.K.A
Zap Ice Spirit Musketeer
Zap Musketeer
Zap Musketeer
P.E.K.K.A

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