My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Cannon Goblin Gang Witch
Zap
Minions Cannon Goblin Gang Witch
Barbarian Barrel
Cannon Goblin Gang Witch Ice Wizard
The Log
Cannon Goblin Gang Witch
Earthquake
Cannon Goblin Gang Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Witch P.E.K.K.A Ice Wizard
Fireball
Minions Cannon Goblin Gang Witch Ice Wizard
Poison
Minions Cannon Goblin Gang Witch Ice Wizard
Lightning
Cannon Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Cannon Goblin Gang Ice Wizard Fireball Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Cannon Goblin Gang

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Minions Witch Ice Wizard
Minions
Zap P.E.K.K.A
Cannon
Goblin Gang
P.E.K.K.A
Fireball
Zap
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Minions Goblin Gang Witch Ice Wizard
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 2 17

Zap
Cannon Fireball Minions Goblin Gang Witch P.E.K.K.A Ice Wizard
Minions
Zap Cannon P.E.K.K.A Ice Wizard
Cannon
Zap Minions Goblin Gang Fireball Witch Ice Wizard
Goblin Gang
Zap Cannon P.E.K.K.A Ice Wizard
Fireball
Zap Cannon Ice Wizard
Witch
Zap Cannon Ice Wizard
P.E.K.K.A
Zap Minions Goblin Gang Ice Wizard
Ice Wizard
Zap Minions Cannon Goblin Gang Fireball Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Fireball
P.E.K.K.A Zap Minions Cannon Goblin Gang Witch Ice Wizard
Cannon Goblin Gang Witch P.E.K.K.A Minions Ice Wizard
Cannon Witch P.E.K.K.A Minions Goblin Gang Ice Wizard
Fireball P.E.K.K.A
Goblin Gang Fireball Zap Minions Cannon Ice Wizard
Minions Zap Cannon Goblin Gang Fireball Witch Ice Wizard
Zap Cannon Fireball P.E.K.K.A
Cannon Witch P.E.K.K.A Minions Goblin Gang Ice Wizard
Goblin Gang Cannon Ice Wizard
Minions Goblin Gang Witch Ice Wizard Zap Cannon Fireball
Minions Zap Goblin Gang Fireball Witch Ice Wizard
Cannon P.E.K.K.A Zap Minions Goblin Gang Fireball Witch Ice Wizard
Fireball Zap Minions Cannon Goblin Gang Witch P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang
Zap Cannon Goblin Gang Fireball P.E.K.K.A
Minions Cannon Goblin Gang Fireball Witch P.E.K.K.A
Cannon Fireball Zap Minions Goblin Gang Witch Ice Wizard
Zap Witch Minions Cannon Fireball Ice Wizard
P.E.K.K.A Cannon
Goblin Gang Minions Cannon Fireball Witch P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Witch P.E.K.K.A
Fireball Zap Goblin Gang
Goblin Gang P.E.K.K.A Zap Minions Witch
Goblin Gang P.E.K.K.A Zap Fireball
P.E.K.K.A Cannon Goblin Gang Witch
Fireball Zap Minions Goblin Gang Witch Ice Wizard
Goblin Gang P.E.K.K.A Minions Fireball Witch Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Minions Fireball Witch
Witch P.E.K.K.A Cannon Goblin Gang
P.E.K.K.A Minions Witch
P.E.K.K.A Zap Fireball
P.E.K.K.A Cannon Goblin Gang Fireball Witch
Cannon Fireball Witch
Goblin Gang Witch Zap Minions Fireball P.E.K.K.A
Minions Zap Cannon Fireball Witch P.E.K.K.A Ice Wizard
Zap Cannon Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Minions Witch Ice Wizard
Witch
Fireball Zap Ice Wizard
Fireball Zap
Minions Goblin Gang Fireball
Zap Fireball
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball Witch
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Witch Ice Wizard
Witch
Fireball Zap Witch Ice Wizard
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Ice Wizard
Zap Minions Fireball Witch
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Minions Goblin Gang Fireball Witch
Fireball Zap Witch Ice Wizard
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Minions Goblin Gang Fireball Witch
Zap Fireball Witch
Zap Fireball Witch
P.E.K.K.A
Fireball

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