My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Wizard Witch Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Balloon P.E.K.K.A Electro Wizard
Fireball
Wizard Witch Balloon Electro Wizard
Poison
Wizard Witch Balloon Electro Wizard
Lightning
Wizard Witch Balloon Electro Wizard
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Freeze Electro Wizard Wizard Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Tornado Freeze Electro Wizard

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado Rage Balloon P.E.K.K.A
Rage
Witch Balloon Wizard Electro Wizard
Tornado
Wizard P.E.K.K.A Freeze Witch Balloon
Freeze
Balloon Tornado
Witch
Rage Tornado P.E.K.K.A
Balloon
Rage Freeze Wizard Tornado Electro Wizard
P.E.K.K.A
Tornado Electro Wizard Wizard Witch
Electro Wizard
P.E.K.K.A Rage Balloon

Defense Synergies 2 8

Wizard
Tornado Freeze P.E.K.K.A Electro Wizard
Rage
Tornado
Wizard P.E.K.K.A Witch Electro Wizard
Freeze
Wizard Electro Wizard
Witch
Tornado Electro Wizard
Balloon
P.E.K.K.A
Tornado Wizard Electro Wizard
Electro Wizard
Wizard Tornado Freeze Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
P.E.K.K.A Witch Electro Wizard
Tornado Witch P.E.K.K.A Freeze Electro Wizard
Witch P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A
Tornado Freeze Electro Wizard
Tornado Electro Wizard Wizard Freeze Witch
P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Tornado
Tornado Electro Wizard
Witch Electro Wizard Wizard Tornado Freeze
Wizard Tornado Witch Electro Wizard
P.E.K.K.A Wizard Freeze Witch Electro Wizard
Wizard Tornado Freeze Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Freeze P.E.K.K.A Electro Wizard
Wizard Tornado Witch P.E.K.K.A Electro Wizard
Wizard Tornado Witch Electro Wizard
Wizard Tornado Freeze Witch Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A Electro Wizard
Electro Wizard Wizard
P.E.K.K.A Witch Electro Wizard
P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Witch
Wizard Tornado Freeze Witch Electro Wizard
P.E.K.K.A Witch Electro Wizard
P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Wizard Witch
Wizard Witch
Witch Electro Wizard Tornado Freeze P.E.K.K.A
Wizard Freeze Witch P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Tornado Electro Wizard
Freeze
Wizard
Wizard Tornado Freeze Witch
Wizard Tornado Witch
Wizard Tornado Freeze
Wizard Tornado
Tornado Electro Wizard
Wizard Tornado Electro Wizard
Wizard Tornado
Freeze
Wizard Witch
Wizard
Tornado Freeze
Wizard Electro Wizard
Wizard Tornado Witch
Wizard Tornado
Tornado
Tornado Freeze Wizard Witch
Witch
Wizard Tornado Witch Electro Wizard
Wizard Tornado Witch
Tornado
Wizard Tornado Witch Electro Wizard
Electro Wizard Wizard Freeze Witch
Wizard
Freeze Electro Wizard
P.E.K.K.A
Wizard
Electro Wizard Freeze Witch
Wizard Tornado Witch Electro Wizard
Freeze
Wizard Electro Wizard
Wizard
Tornado
P.E.K.K.A
Tornado Freeze Witch Electro Wizard
Tornado Witch Electro Wizard
Tornado Freeze Witch Electro Wizard
P.E.K.K.A
Wizard

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