My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Inferno Dragon
Giant Snowball
Hog Rider Balloon Inferno Dragon Lumberjack
Zap
Balloon Inferno Dragon
Barbarian Barrel
Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Balloon P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Hog Rider Wizard Balloon Inferno Dragon Lumberjack
Poison
Wizard Balloon
Lightning
Wizard Balloon Inferno Dragon Lumberjack
Rocket
Hog Rider Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Hog Rider Inferno Dragon Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Hog Rider Inferno Dragon

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Balloon P.E.K.K.A Lumberjack
Fireball
Arrows Hog Rider
Hog Rider
Arrows Fireball Wizard Balloon Lumberjack
Wizard
Hog Rider Balloon P.E.K.K.A Lumberjack
Balloon
Arrows Lumberjack Hog Rider Wizard
P.E.K.K.A
Arrows Wizard Lumberjack
Inferno Dragon
Lumberjack
Balloon Arrows Hog Rider Wizard P.E.K.K.A

Defense Synergies 0 6

Arrows
Fireball P.E.K.K.A Lumberjack
Fireball
Arrows Lumberjack
Hog Rider
Wizard
P.E.K.K.A Lumberjack
Balloon
P.E.K.K.A
Arrows Wizard
Inferno Dragon
Lumberjack
Arrows Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack
Arrows Fireball P.E.K.K.A Lumberjack
Arrows Fireball Lumberjack
Inferno Dragon Arrows Fireball Wizard
Arrows Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon Lumberjack
Lumberjack
Arrows Fireball Wizard Lumberjack
Arrows Inferno Dragon Fireball Wizard
P.E.K.K.A Lumberjack Fireball Wizard
Fireball Wizard Arrows P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Fireball P.E.K.K.A Inferno Dragon Lumberjack
Wizard Arrows Fireball P.E.K.K.A Lumberjack
Arrows Fireball Wizard Lumberjack
Arrows Wizard Fireball Inferno Dragon Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Wizard Arrows Fireball P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball P.E.K.K.A
Fireball Arrows Wizard Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Fireball
P.E.K.K.A Inferno Dragon Lumberjack
Arrows Fireball Wizard
P.E.K.K.A Fireball Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Arrows Fireball
P.E.K.K.A Fireball Wizard Lumberjack
Wizard Fireball
Fireball P.E.K.K.A Inferno Dragon Lumberjack
Arrows Fireball Wizard P.E.K.K.A Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Lumberjack
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Inferno Dragon
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Wizard Lumberjack
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Fireball
Fireball
Fireball
P.E.K.K.A Inferno Dragon
Fireball Wizard

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