My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Miner
Giant Snowball
Bats Witch Miner
Zap
Bats Witch Prince
Barbarian Barrel
Wizard Witch
The Log
Witch Prince
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Wizard Witch Prince P.E.K.K.A Miner
Fireball
Wizard Witch
Poison
Bats Wizard Witch
Lightning
Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Void Miner Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Void Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Prince P.E.K.K.A
Arrows
Void P.E.K.K.A Prince Miner
Wizard
Prince P.E.K.K.A Miner
Void
Arrows
Witch
Prince P.E.K.K.A Miner
Prince
Bats Arrows Wizard Witch Miner
P.E.K.K.A
Arrows Bats Wizard Witch
Miner
Bats Arrows Wizard Witch Prince

Defense Synergies 1 7

Bats
Prince P.E.K.K.A
Arrows
Void Prince P.E.K.K.A
Wizard
Prince P.E.K.K.A
Void
Arrows
Witch
Prince
Prince
Bats Arrows Wizard Witch
P.E.K.K.A
Bats Arrows Wizard
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void
P.E.K.K.A Bats Witch Prince
Witch Prince P.E.K.K.A Bats Void
Witch Prince P.E.K.K.A Bats
Arrows Prince P.E.K.K.A
Arrows Bats
Bats Arrows Wizard Void Witch
Arrows Void P.E.K.K.A
Witch P.E.K.K.A Prince
Prince Miner
Bats Witch Arrows Wizard
Arrows Bats Wizard Witch
Prince P.E.K.K.A Bats Wizard Witch
Wizard Bats Arrows Witch Prince P.E.K.K.A
P.E.K.K.A Prince
Prince P.E.K.K.A
Wizard Bats Arrows Witch Prince P.E.K.K.A
Arrows Bats Wizard Witch Prince
Arrows Wizard Witch Bats
P.E.K.K.A Prince
Wizard Bats Arrows Witch Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Witch Prince P.E.K.K.A
Void Arrows Wizard Prince Miner
P.E.K.K.A Bats Witch Prince
Prince P.E.K.K.A Bats
P.E.K.K.A Witch Prince
Arrows Wizard Bats Witch
Prince P.E.K.K.A Bats Void Witch
P.E.K.K.A Prince
Void P.E.K.K.A Bats Witch Prince
Witch P.E.K.K.A
P.E.K.K.A Bats Witch Prince
P.E.K.K.A Arrows Void Prince
Prince P.E.K.K.A Wizard Witch
Wizard Witch
Witch Bats Prince P.E.K.K.A
Bats Arrows Wizard Witch P.E.K.K.A
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows
Arrows Void Miner
Arrows Void Miner
Arrows Void Prince
Wizard Arrows
Arrows Wizard Bats Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Void Miner Wizard
Bats Void Prince
Void Miner Arrows Wizard Prince
Void Arrows Wizard
Void Miner
Arrows Void
Arrows Prince
Arrows Wizard Witch
Arrows Wizard
Arrows
Bats
Void Arrows Wizard Prince
Arrows Wizard Void Witch Miner
Void Prince
Arrows Wizard Void
Void Prince
Arrows Void
Arrows Wizard Witch
Witch
Arrows Void Miner Wizard Witch
Void Arrows Wizard Witch Prince Miner
Void Miner Arrows
Bats Arrows Wizard Void Witch
Bats Wizard Void Witch
Void
Void Arrows Wizard Miner
Void Arrows
P.E.K.K.A Prince
Arrows Wizard
Bats Void Witch Prince
Arrows Wizard Witch
Arrows
Void Miner Wizard Prince
Arrows Wizard
Void Arrows
Prince P.E.K.K.A
Bats Witch
Bats Void Witch
Void Witch Prince Miner
Prince P.E.K.K.A
Wizard Void
Void

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