My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon
Zap
Bats Balloon
Barbarian Barrel
Bomb Tower Wizard
The Log
Mini P.E.K.K.A
Earthquake
Bomb Tower
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Wizard Balloon P.E.K.K.A
Fireball
Bomb Tower Wizard Balloon
Poison
Bats Bomb Tower Wizard Balloon
Lightning
Mini P.E.K.K.A Bomb Tower Wizard Balloon
Rocket
Bomb Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Mini P.E.K.K.A Bomb Tower Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Arrows Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mini P.E.K.K.A Rage P.E.K.K.A
Arrows
Balloon P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Wizard Rage
Bomb Tower
Wizard
Mini P.E.K.K.A Rage Balloon P.E.K.K.A
Rage
Balloon Bats Mini P.E.K.K.A Wizard
Balloon
Bats Arrows Rage Wizard
P.E.K.K.A
Arrows Bats Wizard

Defense Synergies 0 9

Bats
Mini P.E.K.K.A Bomb Tower P.E.K.K.A
Arrows
Mini P.E.K.K.A Bomb Tower P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Bomb Tower Wizard
Bomb Tower
Bats Arrows Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A P.E.K.K.A
Rage
Balloon
P.E.K.K.A
Bats Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Bats
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Bats
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Bats
Arrows Mini P.E.K.K.A Bomb Tower P.E.K.K.A
Arrows Bats Bomb Tower
Bats Arrows Bomb Tower Wizard
Arrows Bomb Tower P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bomb Tower
Mini P.E.K.K.A
Bats Arrows Bomb Tower Wizard
Arrows Bats Wizard
Mini P.E.K.K.A Bomb Tower P.E.K.K.A Bats Wizard
Bomb Tower Wizard Bats Arrows Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bomb Tower
Bomb Tower Mini P.E.K.K.A P.E.K.K.A
Bomb Tower Wizard Bats Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Bomb Tower Bats Wizard
Arrows Bomb Tower Wizard Bats
Mini P.E.K.K.A P.E.K.K.A Bomb Tower
Wizard Bats Arrows Mini P.E.K.K.A Bomb Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A
Arrows Mini P.E.K.K.A Bomb Tower Wizard
P.E.K.K.A Bats Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A P.E.K.K.A Bats
P.E.K.K.A Mini P.E.K.K.A
Arrows Wizard Bats Bomb Tower
Mini P.E.K.K.A P.E.K.K.A Bats Bomb Tower
Mini P.E.K.K.A P.E.K.K.A Bomb Tower
P.E.K.K.A Bats Mini P.E.K.K.A Bomb Tower
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Bomb Tower
P.E.K.K.A Arrows
Mini P.E.K.K.A P.E.K.K.A Bomb Tower Wizard
Wizard Bomb Tower
Bats Mini P.E.K.K.A Bomb Tower P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Bomb Tower Wizard P.E.K.K.A
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Bats
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Bats
Bats
P.E.K.K.A
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: