My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A Electro Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Ram Rider
Barbarian Barrel
Wizard Executioner
The Log
Ram Rider
Earthquake
Arrows
Royal Delivery
Wizard Executioner P.E.K.K.A Ram Rider
Fireball
Wizard Executioner Ram Rider
Poison
Wizard Executioner
Lightning
Wizard Executioner Ram Rider
Rocket
Wizard Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Wizard Executioner Ram Rider Lightning P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Tornado Wizard Executioner

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Ram Rider Executioner
Wizard
Tornado P.E.K.K.A Ram Rider
Tornado
Zap Wizard Executioner P.E.K.K.A Electro Giant Ram Rider
Executioner
Tornado Zap P.E.K.K.A
Lightning
Electro Giant Ram Rider
P.E.K.K.A
Zap Tornado Wizard Executioner Ram Rider
Electro Giant
Tornado Lightning
Ram Rider
Zap Lightning Wizard Tornado P.E.K.K.A

Defense Synergies 3 7

Zap
Tornado Executioner P.E.K.K.A Ram Rider
Wizard
Tornado P.E.K.K.A
Tornado
Wizard Executioner P.E.K.K.A Zap Electro Giant Ram Rider
Executioner
Tornado Zap
Lightning
P.E.K.K.A
Tornado Zap Wizard
Electro Giant
Tornado
Ram Rider
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard Executioner Ram Rider
P.E.K.K.A Zap Executioner Ram Rider
Tornado P.E.K.K.A Ram Rider Executioner Lightning
P.E.K.K.A Ram Rider
Lightning Tornado P.E.K.K.A
Tornado Zap Executioner
Tornado Lightning Ram Rider Zap Wizard Executioner
Lightning Zap P.E.K.K.A Electro Giant Ram Rider
P.E.K.K.A Tornado
Tornado
Executioner Zap Wizard Tornado Electro Giant Ram Rider
Executioner Zap Wizard Tornado Ram Rider
P.E.K.K.A Zap Wizard Lightning Ram Rider
Wizard Executioner Zap Tornado P.E.K.K.A
P.E.K.K.A Ram Rider
Tornado Zap Lightning P.E.K.K.A Electro Giant Ram Rider
Wizard Tornado Executioner P.E.K.K.A
Zap Wizard Tornado Executioner Ram Rider
Zap Wizard Tornado Executioner Ram Rider
P.E.K.K.A Tornado Ram Rider
Wizard Executioner P.E.K.K.A Electro Giant
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Giant
Zap Wizard Executioner Lightning
P.E.K.K.A Zap Lightning Ram Rider
Lightning P.E.K.K.A Zap Tornado Ram Rider
P.E.K.K.A Executioner Ram Rider
Wizard Executioner Electro Giant Zap Tornado Ram Rider
P.E.K.K.A Lightning Ram Rider
P.E.K.K.A
Zap Lightning P.E.K.K.A Tornado
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Zap Tornado Electro Giant
Lightning P.E.K.K.A Wizard Executioner Ram Rider
Wizard Executioner Electro Giant
Electro Giant Zap Tornado Executioner Lightning P.E.K.K.A
Executioner Zap Wizard P.E.K.K.A Electro Giant
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Tornado Executioner Ram Rider
Lightning
Lightning
Wizard Executioner Zap
Wizard Executioner Electro Giant Zap Tornado Ram Rider
Wizard Tornado Executioner
Zap Wizard Tornado Executioner Lightning Ram Rider
Zap Wizard Tornado Lightning Ram Rider
Lightning Tornado
Lightning Zap Wizard Tornado Ram Rider
Lightning Zap Wizard Tornado Executioner
Lightning Executioner
Lightning
Lightning Zap
Lightning Zap Wizard Executioner
Lightning Wizard Executioner
Lightning Tornado
Lightning
Lightning Zap Wizard Executioner
Lightning Zap Wizard Tornado Electro Giant
Lightning
Lightning Wizard Tornado
Tornado Lightning
Lightning Zap
Zap Tornado Electro Giant Wizard Executioner
Zap Wizard Tornado Executioner Lightning Ram Rider
Lightning Zap Wizard Tornado Ram Rider
Lightning Zap Tornado
Lightning Zap Wizard Tornado Executioner Electro Giant
Zap Lightning Wizard Electro Giant
Lightning
Lightning Zap Wizard
Zap Lightning
P.E.K.K.A
Wizard Lightning
Zap Lightning
Lightning Zap Wizard Tornado Executioner Ram Rider
Lightning Wizard Executioner
Zap Wizard Executioner Lightning
Lightning Zap Tornado Electro Giant
Executioner P.E.K.K.A
Zap Electro Giant Tornado Lightning
Zap Tornado Executioner Lightning
Lightning Zap Tornado Executioner Electro Giant
P.E.K.K.A
Lightning Wizard

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