My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Dark Prince P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon Ram Rider
Giant Snowball
Mega Minion Inferno Dragon Ram Rider
Zap
Dark Prince Inferno Dragon Ram Rider
Barbarian Barrel
Dark Prince Electro Wizard
The Log
Dark Prince Ram Rider
Earthquake
Arrows
Royal Delivery
Mega Minion Dark Prince P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider
Fireball
Mega Minion Electro Wizard Inferno Dragon Ram Rider
Poison
Mega Minion Electro Wizard
Lightning
Mega Minion Dark Prince Electro Wizard Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Mega Minion Dark Prince Electro Wizard Inferno Dragon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Mega Minion Dark Prince

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Mirror P.E.K.K.A Electro Wizard Ram Rider Dark Prince
Mega Minion
Zap
Mirror
Zap Ram Rider
Dark Prince
Zap Electro Wizard Ram Rider
P.E.K.K.A
Zap Electro Wizard Ram Rider
Electro Wizard
Zap P.E.K.K.A Dark Prince Ram Rider
Inferno Dragon
Ram Rider
Zap Mirror Dark Prince P.E.K.K.A Electro Wizard

Defense Synergies 3 12

Zap
Mega Minion Mirror Electro Wizard Dark Prince P.E.K.K.A Inferno Dragon Ram Rider
Mega Minion
Zap Dark Prince Electro Wizard
Mirror
Zap Electro Wizard Inferno Dragon
Dark Prince
Zap Mega Minion Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Mega Minion Mirror Dark Prince P.E.K.K.A Inferno Dragon Ram Rider
Inferno Dragon
Zap Mirror Electro Wizard
Ram Rider
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Wizard Ram Rider
P.E.K.K.A Inferno Dragon Zap Mega Minion Dark Prince Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Mega Minion Dark Prince Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Minion Dark Prince Electro Wizard Ram Rider
Dark Prince P.E.K.K.A
Zap Mega Minion Dark Prince Electro Wizard
Mega Minion Electro Wizard Inferno Dragon Ram Rider Zap
Zap P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Inferno Dragon
Dark Prince Electro Wizard
Electro Wizard Zap Mega Minion Dark Prince Ram Rider
Mega Minion Inferno Dragon Zap Electro Wizard Ram Rider
P.E.K.K.A Zap Dark Prince Electro Wizard Ram Rider
Zap Mega Minion Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard Ram Rider
Zap P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider
Dark Prince P.E.K.K.A Electro Wizard
Zap Mega Minion Dark Prince Electro Wizard Ram Rider
Zap Mega Minion Dark Prince Electro Wizard Inferno Dragon Ram Rider
P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider
Dark Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Mega Minion Inferno Dragon
P.E.K.K.A Zap Dark Prince Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Zap Electro Wizard Ram Rider
P.E.K.K.A Dark Prince Inferno Dragon Ram Rider
Zap Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Mega Minion Electro Wizard Ram Rider
P.E.K.K.A Dark Prince Inferno Dragon
Zap P.E.K.K.A Electro Wizard Mega Minion Dark Prince Inferno Dragon
P.E.K.K.A Mega Minion Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Minion Dark Prince
P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Ram Rider
Electro Wizard Zap Mega Minion Dark Prince P.E.K.K.A Inferno Dragon
Zap Mega Minion Dark Prince P.E.K.K.A Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard Ram Rider
Dark Prince
Zap Dark Prince
Zap Mega Minion Ram Rider
Zap Ram Rider
Zap Ram Rider
Electro Wizard
Zap Dark Prince Electro Wizard Ram Rider
Zap
Zap
Zap
Zap Mega Minion Dark Prince Electro Wizard
Zap
Zap
Zap Dark Prince
Mega Minion Inferno Dragon
Zap Electro Wizard Ram Rider
Zap Ram Rider
Zap
Zap Electro Wizard
Zap Electro Wizard Mega Minion
Mega Minion
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Dark Prince
Zap Mega Minion Electro Wizard Ram Rider
Mega Minion Dark Prince Electro Wizard
Zap
Zap
Mega Minion Dark Prince P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Dark Prince Electro Wizard
P.E.K.K.A Inferno Dragon

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