My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Phoenix
Giant Snowball
Cannon Hog Rider Guards Witch
Zap
Cannon Guards Witch
Barbarian Barrel
Cannon Guards Witch
The Log
Cannon Hog Rider Guards Witch
Earthquake
Cannon Hog Rider Guards Witch
Arrows
Guards Witch
Royal Delivery
Hog Rider Guards Witch P.E.K.K.A
Fireball
Cannon Hog Rider Witch
Poison
Cannon Guards Witch Phoenix
Lightning
Cannon Witch Phoenix
Rocket
Hog Rider Witch Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Guards Fireball Hog Rider Phoenix Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Cannon Guards Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Guards Witch Phoenix
Cannon
Fireball
Zap Hog Rider
Hog Rider
Zap Fireball Guards Witch
Guards
Zap Hog Rider
Witch
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Witch
Phoenix
Zap

Defense Synergies 2 8

Zap
Cannon Fireball Guards Witch P.E.K.K.A Phoenix
Cannon
Zap Fireball Guards Witch
Fireball
Zap Cannon
Hog Rider
Guards
Zap Cannon Witch
Witch
Zap Cannon Guards
P.E.K.K.A
Zap
Phoenix
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball
P.E.K.K.A Zap Cannon Witch Phoenix
Cannon Witch P.E.K.K.A
Cannon Witch P.E.K.K.A Guards Phoenix
Fireball P.E.K.K.A
Fireball Zap Cannon Guards
Zap Cannon Fireball Witch Phoenix
Zap Cannon Fireball P.E.K.K.A Phoenix
Cannon Witch P.E.K.K.A Phoenix
Guards Cannon Phoenix
Guards Witch Zap Cannon Fireball
Zap Fireball Witch Phoenix
Cannon P.E.K.K.A Zap Fireball Guards Witch
Fireball Zap Cannon Guards Witch P.E.K.K.A
P.E.K.K.A Cannon Phoenix
Zap Cannon Fireball P.E.K.K.A
Cannon Fireball Witch P.E.K.K.A
Cannon Fireball Zap Guards Witch
Zap Witch Cannon Fireball Guards
P.E.K.K.A Cannon Phoenix
Cannon Fireball Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball Witch P.E.K.K.A
Fireball Zap Phoenix
Guards P.E.K.K.A Zap Witch
Guards P.E.K.K.A Zap Fireball Phoenix
P.E.K.K.A Cannon Guards Witch Phoenix
Fireball Zap Witch
Guards P.E.K.K.A Fireball Witch Phoenix
P.E.K.K.A Phoenix
Zap P.E.K.K.A Fireball Witch Phoenix
Witch P.E.K.K.A Cannon Guards Phoenix
P.E.K.K.A Guards Witch Phoenix
P.E.K.K.A Zap Fireball Guards Phoenix
P.E.K.K.A Cannon Fireball Guards Witch
Cannon Fireball Witch
Guards Witch Phoenix Zap Fireball P.E.K.K.A
Zap Cannon Fireball Witch P.E.K.K.A Phoenix
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball
Fireball Guards
Fireball Zap
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Fireball Guards
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch
Zap Fireball Guards Witch
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball Guards Witch
Fireball Zap Witch
Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Fireball Guards Witch
Zap Fireball Witch
Zap Fireball Witch
P.E.K.K.A
Fireball

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