My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Elixir Golem
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Battle Healer Electro Dragon P.E.K.K.A
Fireball
Elixir Golem Battle Healer Electro Dragon
Poison
Elixir Golem Battle Healer Electro Dragon
Lightning
Battle Healer Electro Dragon Goblinstein
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Fireball Battle Healer Electro Dragon Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Elixir Golem Fireball Battle Healer

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Elixir Golem Battle Healer Lightning
Elixir Golem
Battle Healer Lightning Arrows Fireball Electro Dragon
Fireball
Arrows Elixir Golem
Battle Healer
Elixir Golem Electro Dragon Arrows
Electro Dragon
Battle Healer Elixir Golem P.E.K.K.A
Lightning
Elixir Golem Arrows
P.E.K.K.A
Arrows Electro Dragon
Goblinstein

Defense Synergies 1 5

Arrows
Fireball Battle Healer Lightning P.E.K.K.A
Elixir Golem
Fireball
Arrows Battle Healer
Battle Healer
Electro Dragon Arrows Fireball
Electro Dragon
Battle Healer
Lightning
Arrows
P.E.K.K.A
Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Electro Dragon
P.E.K.K.A Battle Healer Electro Dragon
P.E.K.K.A Electro Dragon Lightning
P.E.K.K.A Electro Dragon
Lightning Arrows Fireball Battle Healer P.E.K.K.A
Arrows Fireball Electro Dragon
Lightning Arrows Fireball Electro Dragon
Lightning Arrows Fireball Battle Healer Electro Dragon P.E.K.K.A
P.E.K.K.A
Battle Healer
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
P.E.K.K.A Fireball Battle Healer Electro Dragon Lightning
Fireball Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A
Fireball Lightning P.E.K.K.A
Arrows Fireball Electro Dragon P.E.K.K.A
Arrows Fireball Battle Healer Electro Dragon
Arrows Fireball Battle Healer Electro Dragon
P.E.K.K.A
Arrows Fireball Battle Healer Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Battle Healer P.E.K.K.A
Fireball Arrows Battle Healer Electro Dragon Lightning
P.E.K.K.A Battle Healer Electro Dragon Lightning
Lightning P.E.K.K.A Fireball Battle Healer
P.E.K.K.A Battle Healer
Arrows Fireball Electro Dragon
P.E.K.K.A Fireball Battle Healer Lightning
P.E.K.K.A Battle Healer
Electro Dragon Lightning P.E.K.K.A Fireball
P.E.K.K.A
P.E.K.K.A Electro Dragon
Lightning P.E.K.K.A Arrows Fireball
Lightning P.E.K.K.A Fireball
Fireball Electro Dragon
Electro Dragon Fireball Battle Healer Lightning P.E.K.K.A
Arrows Fireball Battle Healer Electro Dragon P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Electro Dragon
Arrows Fireball Electro Dragon
Lightning Arrows Fireball Electro Dragon
Lightning Arrows Fireball
Fireball Arrows
Arrows Fireball Electro Dragon
Arrows
Arrows Fireball Electro Dragon Lightning
Arrows Fireball Electro Dragon Lightning
Lightning Fireball Electro Dragon
Lightning Arrows Fireball Electro Dragon
Fireball Lightning Arrows Electro Dragon
Lightning Fireball
Lightning Arrows Fireball Electro Dragon
Lightning Arrows Fireball
Lightning Arrows Fireball Electro Dragon
Lightning Arrows Fireball Electro Dragon
Lightning Arrows Fireball
Lightning
Lightning Arrows Fireball Electro Dragon
Lightning Arrows Fireball Electro Dragon
Lightning Fireball
Lightning Arrows Fireball
Lightning
Lightning Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon Lightning
Fireball Lightning Arrows Electro Dragon
Fireball Lightning Arrows
Lightning Arrows Fireball Electro Dragon
Electro Dragon Lightning Fireball
Lightning Fireball
Lightning Arrows Fireball Electro Dragon
Lightning Arrows Fireball Electro Dragon
P.E.K.K.A
Arrows Fireball Lightning
Lightning Fireball Electro Dragon
Fireball Lightning Arrows Electro Dragon
Arrows Fireball
Fireball Lightning Electro Dragon
Arrows Fireball Electro Dragon Lightning
Lightning Arrows Fireball
Electro Dragon P.E.K.K.A
Electro Dragon Fireball Lightning
Fireball Electro Dragon Lightning
Electro Dragon Lightning Fireball
P.E.K.K.A
Fireball Lightning Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: