My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 4 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Flying Machine Electro Dragon P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone Flying Machine Electro Dragon
Zap
Tombstone Flying Machine Inferno Tower
Barbarian Barrel
Tombstone Inferno Tower
The Log
Tombstone
Earthquake
Tombstone Inferno Tower
Arrows
Tombstone Flying Machine
Royal Delivery
Flying Machine Electro Dragon P.E.K.K.A
Fireball
Tombstone Flying Machine Inferno Tower Electro Dragon
Poison
Tombstone Flying Machine Inferno Tower Electro Dragon
Lightning
Tombstone Inferno Tower Electro Dragon Goblinstein
Rocket
Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Inferno Tower Rocket P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Flying Machine Inferno Tower Electro Dragon Goblinstein Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tombstone Flying Machine Inferno Tower

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Tombstone
Flying Machine
Electro Dragon P.E.K.K.A
Inferno Tower
Rocket
Electro Dragon
Flying Machine P.E.K.K.A
P.E.K.K.A
Arrows Flying Machine Electro Dragon
Goblinstein

Defense Synergies 0 10

Arrows
Tombstone Inferno Tower P.E.K.K.A
Tombstone
Arrows Flying Machine Rocket Electro Dragon
Flying Machine
Tombstone Inferno Tower Electro Dragon P.E.K.K.A
Inferno Tower
Arrows Flying Machine Electro Dragon
Rocket
Tombstone
Electro Dragon
Tombstone Flying Machine Inferno Tower
P.E.K.K.A
Arrows Flying Machine
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Flying Machine Inferno Tower Electro Dragon
Inferno Tower P.E.K.K.A Tombstone Flying Machine Electro Dragon
Inferno Tower Rocket P.E.K.K.A Tombstone Electro Dragon
Inferno Tower P.E.K.K.A Tombstone Electro Dragon
Arrows Tombstone Rocket P.E.K.K.A
Arrows Flying Machine Electro Dragon
Inferno Tower Rocket Arrows Tombstone Flying Machine Electro Dragon
Rocket Arrows Flying Machine Inferno Tower Electro Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A Tombstone
Inferno Tower
Arrows Tombstone Flying Machine Electro Dragon
Arrows Inferno Tower Flying Machine Electro Dragon
Tombstone Inferno Tower P.E.K.K.A Flying Machine Rocket Electro Dragon
Rocket Arrows Tombstone Electro Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A Tombstone
Inferno Tower Rocket P.E.K.K.A
Arrows Tombstone Inferno Tower Electro Dragon P.E.K.K.A
Arrows Tombstone Flying Machine Electro Dragon
Arrows Tombstone Flying Machine Electro Dragon
P.E.K.K.A Inferno Tower
Arrows Flying Machine Electro Dragon P.E.K.K.A
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Inferno Tower P.E.K.K.A
Arrows Flying Machine Rocket Electro Dragon
Tombstone P.E.K.K.A Inferno Tower Rocket Electro Dragon
Rocket P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Tombstone
Arrows Rocket Flying Machine Electro Dragon
Rocket P.E.K.K.A Tombstone Flying Machine Inferno Tower
Inferno Tower P.E.K.K.A
Rocket Electro Dragon P.E.K.K.A Tombstone Flying Machine Inferno Tower
Inferno Tower P.E.K.K.A Tombstone
P.E.K.K.A Tombstone Flying Machine Inferno Tower Electro Dragon
Rocket P.E.K.K.A Arrows
Rocket P.E.K.K.A Tombstone Inferno Tower
Flying Machine Electro Dragon
Tombstone Inferno Tower Electro Dragon Flying Machine Rocket P.E.K.K.A
Arrows Flying Machine Inferno Tower Electro Dragon P.E.K.K.A
Arrows Tombstone Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Rocket Electro Dragon
Arrows Flying Machine Electro Dragon
Rocket Arrows Flying Machine Electro Dragon
Arrows Flying Machine Rocket
Rocket Arrows
Arrows Flying Machine Rocket Electro Dragon
Arrows Flying Machine
Arrows Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Rocket Electro Dragon
Rocket Arrows Flying Machine Electro Dragon
Arrows Flying Machine Rocket Electro Dragon
Flying Machine Rocket
Arrows Flying Machine Rocket Electro Dragon
Arrows Flying Machine
Rocket Arrows Flying Machine Electro Dragon
Arrows Flying Machine Rocket Electro Dragon
Arrows Rocket
Rocket
Rocket Arrows Flying Machine Electro Dragon
Rocket Arrows Flying Machine Electro Dragon
Rocket
Rocket Arrows
Rocket
Rocket Arrows Flying Machine Electro Dragon
Arrows Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Rocket Arrows
Arrows Flying Machine Electro Dragon
Rocket Electro Dragon Flying Machine
Arrows Rocket Electro Dragon
Rocket Arrows Electro Dragon
P.E.K.K.A
Rocket Arrows
Tombstone Flying Machine Rocket Electro Dragon
Rocket Arrows Flying Machine Electro Dragon
Arrows
Flying Machine Rocket Electro Dragon
Arrows Flying Machine Electro Dragon
Rocket Arrows
Flying Machine Electro Dragon P.E.K.K.A
Electro Dragon Flying Machine Rocket
Flying Machine Rocket Electro Dragon
Electro Dragon Flying Machine Rocket
P.E.K.K.A
Rocket Electro Dragon

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