My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Goblin Demolisher Electro Dragon P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Demolisher
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem
The Log
Firecracker Elixir Golem Goblin Demolisher
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Battle Healer Goblin Demolisher Electro Dragon P.E.K.K.A
Fireball
Firecracker Elixir Golem Battle Healer Electro Dragon
Poison
Firecracker Elixir Golem Battle Healer Electro Dragon
Lightning
Battle Healer Electro Dragon Monk
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Goblin Demolisher Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Goblin Demolisher P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Fireball Battle Healer Goblin Demolisher Electro Dragon Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Fireball Battle Healer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer P.E.K.K.A Monk
Elixir Golem
Firecracker Battle Healer Fireball Goblin Demolisher Electro Dragon Monk
Fireball
Elixir Golem
Battle Healer
Elixir Golem Electro Dragon Firecracker Goblin Demolisher
Goblin Demolisher
Elixir Golem Battle Healer P.E.K.K.A
Electro Dragon
Battle Healer Elixir Golem P.E.K.K.A
P.E.K.K.A
Firecracker Goblin Demolisher Electro Dragon
Monk
Firecracker Elixir Golem

Defense Synergies 1 5

Firecracker
Battle Healer Electro Dragon P.E.K.K.A
Elixir Golem
Fireball
Battle Healer
Battle Healer
Electro Dragon Firecracker Fireball
Goblin Demolisher
P.E.K.K.A
Electro Dragon
Battle Healer Firecracker
P.E.K.K.A
Firecracker Goblin Demolisher
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Goblin Demolisher Electro Dragon
P.E.K.K.A Firecracker Battle Healer Electro Dragon Monk
P.E.K.K.A Electro Dragon
P.E.K.K.A Firecracker Electro Dragon Monk
Firecracker Fireball Battle Healer Goblin Demolisher P.E.K.K.A Monk
Fireball Firecracker Goblin Demolisher Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Battle Healer Electro Dragon P.E.K.K.A Monk
P.E.K.K.A
Firecracker Battle Healer
Firecracker Fireball Goblin Demolisher Electro Dragon
Firecracker Fireball Electro Dragon
P.E.K.K.A Fireball Battle Healer Electro Dragon
Fireball Firecracker Goblin Demolisher Electro Dragon P.E.K.K.A
P.E.K.K.A
Monk Fireball P.E.K.K.A
Firecracker Fireball Electro Dragon P.E.K.K.A
Fireball Firecracker Battle Healer Goblin Demolisher Electro Dragon
Firecracker Fireball Battle Healer Goblin Demolisher Electro Dragon
P.E.K.K.A
Goblin Demolisher Firecracker Fireball Battle Healer Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Battle Healer P.E.K.K.A
Fireball Firecracker Battle Healer Electro Dragon Monk
P.E.K.K.A Battle Healer Electro Dragon
P.E.K.K.A Fireball Battle Healer Monk
P.E.K.K.A Battle Healer
Firecracker Fireball Goblin Demolisher Electro Dragon Monk
P.E.K.K.A Fireball Battle Healer
P.E.K.K.A Battle Healer
Electro Dragon P.E.K.K.A Firecracker Fireball Monk
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A Monk Fireball
P.E.K.K.A Fireball
Firecracker Fireball Goblin Demolisher Electro Dragon
Electro Dragon Firecracker Fireball Battle Healer P.E.K.K.A Monk
Firecracker Fireball Battle Healer Electro Dragon P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Electro Dragon Monk
Firecracker Fireball Monk Electro Dragon
Fireball Electro Dragon
Firecracker Fireball
Fireball Firecracker Goblin Demolisher
Firecracker Fireball Electro Dragon Monk
Firecracker Goblin Demolisher
Fireball Firecracker Goblin Demolisher Electro Dragon
Fireball Monk Firecracker Electro Dragon
Fireball Electro Dragon
Firecracker Monk Fireball Electro Dragon
Fireball Monk Firecracker Electro Dragon
Firecracker Fireball
Firecracker Fireball Electro Dragon Monk
Firecracker Fireball
Firecracker Fireball Goblin Demolisher Electro Dragon
Firecracker Fireball Goblin Demolisher Electro Dragon
Monk Fireball
Firecracker Fireball Goblin Demolisher Electro Dragon Monk
Firecracker Fireball Goblin Demolisher Electro Dragon Monk
Fireball Monk
Fireball
Monk
Fireball Electro Dragon Monk
Firecracker Goblin Demolisher Fireball Electro Dragon
Firecracker Fireball Electro Dragon Monk
Fireball Electro Dragon Monk
Fireball Firecracker
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball
Fireball
Fireball Electro Dragon
Firecracker Fireball Electro Dragon Monk
P.E.K.K.A
Firecracker Fireball Monk
Fireball Electro Dragon
Fireball Firecracker Electro Dragon Monk
Fireball
Fireball Firecracker Electro Dragon
Firecracker Fireball Electro Dragon
Monk Fireball
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Fireball
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball Monk
P.E.K.K.A
Fireball Firecracker Electro Dragon Monk

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