My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Prince Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Electro Dragon
Zap
Prince
Barbarian Barrel
Ice Spirit Wizard
The Log
Ice Spirit Prince
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Wizard Prince Electro Dragon P.E.K.K.A
Fireball
Wizard Electro Dragon
Poison
Wizard Electro Dragon
Lightning
Wizard Prince Electro Dragon
Rocket
Wizard Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Tornado Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Tornado Freeze Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Tornado Freeze Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Tornado Freeze Wizard Prince Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Rage Tornado Freeze

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Prince
Wizard
Tornado Rage Prince P.E.K.K.A
Rage
Wizard Prince Electro Dragon
Tornado
Wizard P.E.K.K.A Freeze Electro Dragon
Freeze
Tornado
Prince
Ice Spirit Wizard Rage
Electro Dragon
Rage Tornado P.E.K.K.A
P.E.K.K.A
Ice Spirit Tornado Wizard Electro Dragon

Defense Synergies 2 10

Ice Spirit
Wizard Tornado Prince Electro Dragon P.E.K.K.A
Wizard
Tornado Ice Spirit Freeze Prince P.E.K.K.A
Rage
Tornado
Wizard P.E.K.K.A Ice Spirit Prince Electro Dragon
Freeze
Wizard
Prince
Ice Spirit Wizard Tornado
Electro Dragon
Ice Spirit Tornado
P.E.K.K.A
Tornado Ice Spirit Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon
P.E.K.K.A Ice Spirit Prince Electro Dragon
Tornado Prince P.E.K.K.A Freeze Electro Dragon
Prince P.E.K.K.A Electro Dragon
Tornado Prince P.E.K.K.A
Tornado Freeze Electro Dragon
Tornado Ice Spirit Wizard Freeze Electro Dragon
Electro Dragon P.E.K.K.A
P.E.K.K.A Tornado Prince
Tornado Ice Spirit Prince
Wizard Tornado Freeze Electro Dragon
Wizard Tornado Electro Dragon
Prince P.E.K.K.A Ice Spirit Wizard Freeze Electro Dragon
Wizard Ice Spirit Tornado Freeze Prince Electro Dragon P.E.K.K.A
P.E.K.K.A Prince
Tornado Ice Spirit Freeze Prince P.E.K.K.A
Wizard Tornado Prince Electro Dragon P.E.K.K.A
Ice Spirit Wizard Tornado Prince Electro Dragon
Wizard Tornado Freeze Ice Spirit Electro Dragon
P.E.K.K.A Tornado Prince
Wizard Prince Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince P.E.K.K.A
Wizard Prince Electro Dragon
P.E.K.K.A Ice Spirit Prince Electro Dragon
Prince P.E.K.K.A Tornado
P.E.K.K.A Prince
Wizard Ice Spirit Tornado Freeze Electro Dragon
Prince P.E.K.K.A
P.E.K.K.A Prince
Freeze Electro Dragon P.E.K.K.A Ice Spirit Tornado Prince
P.E.K.K.A
P.E.K.K.A Prince Electro Dragon
P.E.K.K.A Tornado Prince
Prince P.E.K.K.A Wizard
Wizard Electro Dragon
Electro Dragon Ice Spirit Tornado Freeze Prince P.E.K.K.A
Wizard Freeze Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon
Tornado Electro Dragon
Electro Dragon
Freeze Prince
Wizard
Wizard Ice Spirit Tornado Freeze Electro Dragon
Wizard Tornado
Ice Spirit Wizard Tornado Freeze Electro Dragon
Wizard Tornado Electro Dragon
Tornado Prince Electro Dragon
Wizard Tornado Prince Electro Dragon
Wizard Tornado Electro Dragon
Freeze Electro Dragon
Prince
Wizard Electro Dragon
Wizard Electro Dragon
Tornado Freeze
Wizard Prince Electro Dragon
Wizard Tornado Electro Dragon
Prince
Wizard Tornado
Tornado Prince
Electro Dragon
Tornado Freeze Ice Spirit Wizard Electro Dragon
Wizard Tornado Electro Dragon
Wizard Tornado Prince Electro Dragon
Tornado
Wizard Tornado Electro Dragon
Electro Dragon Ice Spirit Wizard Freeze
Wizard Electro Dragon
Ice Spirit Freeze Electro Dragon
P.E.K.K.A Prince
Wizard
Ice Spirit Freeze Prince Electro Dragon
Wizard Tornado Electro Dragon
Freeze
Wizard Prince Electro Dragon
Wizard Electro Dragon
Tornado
Prince Electro Dragon P.E.K.K.A
Electro Dragon Ice Spirit Tornado Freeze
Tornado Electro Dragon
Electro Dragon Tornado Freeze Prince
Prince P.E.K.K.A
Wizard Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: