My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Dragon P.E.K.K.A Bandit Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit Skeleton King
Giant Snowball
Battle Ram Electro Dragon Skeleton King
Zap
Battle Ram Bandit Skeleton King
Barbarian Barrel
Battle Ram Bandit Magic Archer Skeleton King
The Log
Battle Ram Bandit Skeleton King
Earthquake
Skeleton King
Arrows
Skeleton King
Royal Delivery
Battle Ram Electro Dragon P.E.K.K.A Bandit Magic Archer Skeleton King
Fireball
Battle Ram Electro Dragon Bandit Magic Archer Skeleton King
Poison
Electro Dragon Magic Archer Skeleton King
Lightning
Battle Ram Electro Dragon Bandit Magic Archer Skeleton King
Rocket
Electro Dragon Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Bandit Battle Ram Magic Archer Skeleton King Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Bandit Battle Ram

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
The Log Bandit Magic Archer P.E.K.K.A
Rage
Electro Dragon
Electro Dragon
Rage P.E.K.K.A Magic Archer
P.E.K.K.A
Magic Archer Battle Ram Electro Dragon The Log
The Log
Battle Ram P.E.K.K.A Bandit Magic Archer
Bandit
Battle Ram The Log Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Electro Dragon The Log Bandit
Skeleton King

Defense Synergies 1 4

Battle Ram
Rage
Electro Dragon
The Log
P.E.K.K.A
The Log
The Log
P.E.K.K.A Electro Dragon Bandit Magic Archer
Bandit
The Log Magic Archer
Magic Archer
The Log Bandit
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log Magic Archer
P.E.K.K.A Electro Dragon The Log Bandit
P.E.K.K.A Electro Dragon Bandit
P.E.K.K.A Electro Dragon Bandit Skeleton King
P.E.K.K.A The Log
The Log Electro Dragon Bandit Magic Archer
Electro Dragon Magic Archer
Electro Dragon P.E.K.K.A The Log Bandit Magic Archer
P.E.K.K.A Skeleton King
Bandit
Electro Dragon The Log Bandit Magic Archer Skeleton King
Electro Dragon Magic Archer
P.E.K.K.A Electro Dragon The Log Bandit
Electro Dragon P.E.K.K.A The Log Magic Archer Skeleton King
P.E.K.K.A Bandit Skeleton King
P.E.K.K.A The Log Bandit
Electro Dragon P.E.K.K.A
Electro Dragon The Log Bandit Magic Archer
The Log Electro Dragon Bandit Magic Archer
P.E.K.K.A
Electro Dragon P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit
Bandit Electro Dragon The Log Magic Archer
P.E.K.K.A Bandit Electro Dragon The Log
P.E.K.K.A The Log Bandit
P.E.K.K.A Bandit
Electro Dragon Magic Archer
P.E.K.K.A Bandit
P.E.K.K.A
Electro Dragon P.E.K.K.A The Log Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A The Log
P.E.K.K.A Bandit Skeleton King
Electro Dragon Magic Archer
Electro Dragon P.E.K.K.A The Log Magic Archer Skeleton King
Electro Dragon P.E.K.K.A The Log Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon The Log Bandit
Electro Dragon The Log Bandit Magic Archer
Electro Dragon The Log Bandit Magic Archer
The Log
The Log Magic Archer
Electro Dragon Magic Archer
The Log Magic Archer
The Log Electro Dragon Magic Archer
The Log Electro Dragon Bandit
Electro Dragon
Electro Dragon The Log Bandit Magic Archer
Electro Dragon Magic Archer
The Log Bandit Magic Archer
Electro Dragon Bandit Magic Archer
The Log Magic Archer
Electro Dragon The Log Bandit Magic Archer
Magic Archer Electro Dragon The Log Bandit
Electro Dragon The Log Bandit Magic Archer
Electro Dragon The Log Magic Archer
The Log Magic Archer
The Log
Electro Dragon The Log
The Log Electro Dragon Magic Archer
The Log Electro Dragon Bandit Magic Archer
Electro Dragon The Log Bandit Magic Archer
The Log Bandit Magic Archer
Electro Dragon Magic Archer
Electro Dragon
Electro Dragon The Log Bandit Magic Archer
Electro Dragon Magic Archer
P.E.K.K.A
The Log Magic Archer
Electro Dragon Bandit Magic Archer
Electro Dragon Magic Archer
The Log
Electro Dragon Magic Archer
The Log Electro Dragon Magic Archer Skeleton King
Electro Dragon P.E.K.K.A
Electro Dragon The Log Magic Archer Skeleton King
Electro Dragon Magic Archer
Electro Dragon The Log Bandit Magic Archer
P.E.K.K.A
Electro Dragon

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