My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Baby Dragon Goblin Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Hog Rider Baby Dragon Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Curse Phoenix
Giant Snowball
Minions Barbarians Hog Rider Goblin Curse Baby Dragon
Zap
Minions Goblin Curse Goblin Giant
Barbarian Barrel
Ice Spirit Barbarians Goblin Curse
The Log
Ice Spirit Barbarians Hog Rider Goblin Curse
Earthquake
Barbarians Hog Rider
Arrows
Ice Spirit Minions Goblin Curse
Royal Delivery
Ice Spirit Minions Barbarians Hog Rider Baby Dragon
Fireball
Minions Barbarians Hog Rider Baby Dragon
Poison
Minions Barbarians Goblin Curse Phoenix
Lightning
Baby Dragon Phoenix
Rocket
Barbarians Hog Rider Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Curse Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Curse Minions Hog Rider Baby Dragon Phoenix Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Goblin Curse Minions Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Hog Rider Barbarians Goblin Curse Baby Dragon Goblin Giant Phoenix
Minions
Ice Spirit Hog Rider Baby Dragon Goblin Giant
Barbarians
Ice Spirit Hog Rider
Hog Rider
Ice Spirit Minions Barbarians Baby Dragon
Goblin Curse
Ice Spirit
Baby Dragon
Ice Spirit Minions Hog Rider Goblin Giant
Goblin Giant
Ice Spirit Minions Baby Dragon
Phoenix
Ice Spirit

Defense Synergies 0 7

Ice Spirit
Minions Barbarians Baby Dragon Goblin Giant Phoenix
Minions
Ice Spirit Baby Dragon Goblin Giant
Barbarians
Ice Spirit
Hog Rider
Goblin Curse
Baby Dragon
Ice Spirit Minions
Goblin Giant
Ice Spirit Minions
Phoenix
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon Goblin Giant
Barbarians Ice Spirit Minions Goblin Curse Phoenix
Barbarians Minions Goblin Curse
Barbarians Minions Goblin Curse Phoenix
Barbarians
Minions Baby Dragon
Minions Ice Spirit Goblin Curse Baby Dragon Phoenix
Barbarians Baby Dragon Goblin Giant Phoenix
Barbarians Minions Goblin Curse Phoenix
Ice Spirit Barbarians Phoenix
Minions Barbarians Goblin Curse Baby Dragon Goblin Giant
Minions Goblin Curse Baby Dragon Phoenix
Barbarians Ice Spirit Minions Goblin Curse
Ice Spirit Minions Barbarians Goblin Curse Baby Dragon
Barbarians Goblin Curse Phoenix
Barbarians Ice Spirit Goblin Curse
Barbarians Minions
Ice Spirit Minions Barbarians Baby Dragon
Baby Dragon Ice Spirit Minions Barbarians Goblin Curse
Barbarians Goblin Curse Phoenix
Minions Barbarians Goblin Curse Baby Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Baby Dragon Phoenix
Barbarians Ice Spirit Minions Goblin Giant
Barbarians Goblin Giant Phoenix
Barbarians Goblin Curse Goblin Giant Phoenix
Ice Spirit Minions Goblin Curse Baby Dragon Goblin Giant
Minions Barbarians Goblin Giant Phoenix
Barbarians Goblin Curse Goblin Giant Phoenix
Ice Spirit Minions Barbarians Baby Dragon Phoenix
Barbarians Goblin Curse Goblin Giant Phoenix
Minions Barbarians Phoenix
Barbarians Goblin Giant Phoenix
Barbarians Goblin Curse Goblin Giant
Barbarians Goblin Curse Baby Dragon
Barbarians Phoenix Ice Spirit Minions Baby Dragon Goblin Giant
Minions Barbarians Goblin Curse Baby Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Goblin Curse Baby Dragon
Baby Dragon Goblin Giant
Barbarians
Goblin Curse Baby Dragon
Ice Spirit Minions Goblin Curse Baby Dragon Goblin Giant
Baby Dragon
Ice Spirit Goblin Curse Baby Dragon
Minions
Goblin Curse Baby Dragon
Baby Dragon
Minions Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Minions
Baby Dragon
Goblin Curse Baby Dragon
Minions Baby Dragon
Barbarians Baby Dragon
Goblin Curse Ice Spirit Baby Dragon
Baby Dragon
Baby Dragon
Goblin Curse Baby Dragon
Goblin Curse Baby Dragon
Ice Spirit Minions
Ice Spirit
Goblin Curse
Ice Spirit Minions Barbarians
Goblin Curse Baby Dragon
Baby Dragon
Baby Dragon
Ice Spirit Minions Baby Dragon
Baby Dragon Goblin Giant

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