My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Giant Skeleton Phoenix Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Giant Skeleton Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Giant Skeleton Phoenix
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Elixir Golem Giant Skeleton
The Log
Elixir Golem Giant Skeleton
Earthquake
Elixir Golem
Arrows
Bats
Royal Delivery
Bats Elixir Golem Battle Healer Giant Skeleton Mother Witch
Fireball
Elixir Golem Battle Healer Mother Witch
Poison
Bats Elixir Golem Battle Healer Phoenix Mother Witch
Lightning
Battle Healer Phoenix Mother Witch
Rocket
Battle Healer Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Battle Healer Giant Skeleton Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Elixir Golem Void Battle Healer Phoenix Mother Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Elixir Golem Void

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Elixir Golem Battle Healer
Arrows
Void Elixir Golem Battle Healer Giant Skeleton Phoenix Mother Witch
Elixir Golem
Battle Healer Bats Arrows Mother Witch
Battle Healer
Elixir Golem Bats Arrows Giant Skeleton
Void
Arrows
Giant Skeleton
Bats Arrows Battle Healer Mother Witch
Phoenix
Arrows
Mother Witch
Arrows Elixir Golem Giant Skeleton

Defense Synergies 1 10

Bats
Battle Healer Giant Skeleton
Arrows
Void Battle Healer Giant Skeleton Phoenix Mother Witch
Elixir Golem
Battle Healer
Bats Arrows Giant Skeleton Phoenix Mother Witch
Void
Arrows
Giant Skeleton
Bats Arrows Battle Healer Mother Witch
Phoenix
Arrows Battle Healer
Mother Witch
Arrows Battle Healer Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
Bats Battle Healer Phoenix
Bats Void Giant Skeleton
Bats Phoenix
Arrows Battle Healer Giant Skeleton
Arrows Bats Mother Witch
Bats Arrows Void Phoenix
Arrows Battle Healer Void Giant Skeleton Phoenix
Phoenix
Battle Healer Giant Skeleton Phoenix
Bats Mother Witch Arrows Giant Skeleton
Arrows Bats Phoenix
Bats Battle Healer Giant Skeleton
Bats Arrows
Phoenix
Bats Arrows
Arrows Bats Battle Healer
Arrows Bats Battle Healer Giant Skeleton Mother Witch
Phoenix
Bats Arrows Battle Healer Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Void Giant Skeleton
Void Arrows Battle Healer Phoenix
Giant Skeleton Bats Battle Healer
Giant Skeleton Bats Battle Healer Phoenix
Giant Skeleton Battle Healer Phoenix
Arrows Mother Witch Bats
Bats Battle Healer Void Giant Skeleton Phoenix
Giant Skeleton Battle Healer Phoenix
Void Giant Skeleton Bats Phoenix
Phoenix
Bats Giant Skeleton Phoenix
Arrows Void Giant Skeleton Phoenix
Giant Skeleton
Phoenix Bats Battle Healer Giant Skeleton
Bats Arrows Battle Healer Giant Skeleton Phoenix Mother Witch
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Giant Skeleton
Arrows Void
Arrows Void Giant Skeleton
Arrows Void Giant Skeleton
Arrows
Arrows Mother Witch Bats
Arrows
Arrows
Arrows Void
Bats Void
Void Arrows
Void Arrows
Void
Arrows Void
Arrows
Arrows
Arrows
Arrows
Bats
Void Arrows
Arrows Void Mother Witch
Void Giant Skeleton
Arrows Void
Void
Arrows Void
Arrows Mother Witch
Arrows Void
Void Arrows
Void Arrows
Bats Arrows Void Mother Witch
Bats Void
Void
Void Arrows
Void Arrows
Giant Skeleton
Arrows
Bats Void
Arrows
Arrows
Void
Arrows
Void Arrows Giant Skeleton
Bats Giant Skeleton
Bats Void
Void Giant Skeleton
Void
Void

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