My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Balloon Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Dark Prince Balloon Prince
Giant Snowball
Bats Skeleton Army Balloon
Zap
Bats Skeleton Army Dark Prince Balloon Prince
Barbarian Barrel
Skeleton Army Dark Prince Executioner
The Log
Skeleton Army Dark Prince Prince
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Dark Prince Balloon Prince Executioner
Fireball
Skeleton Army Balloon Executioner
Poison
Bats Skeleton Army Balloon Executioner
Lightning
Dark Prince Balloon Prince Executioner
Rocket
Balloon Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army Dark Prince Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Skeleton Army Dark Prince Balloon Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Skeleton Army

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Rage Dark Prince Prince
Zap
Balloon Prince Bats Dark Prince Executioner
Rage
Balloon Bats Dark Prince Prince
Skeleton Army
Dark Prince
Prince Bats Zap Rage Balloon Executioner
Balloon
Bats Zap Rage Dark Prince Executioner
Prince
Zap Dark Prince Bats Rage
Executioner
Zap Dark Prince Balloon

Defense Synergies 0 12

Bats
Zap Dark Prince Prince
Zap
Bats Skeleton Army Dark Prince Prince Executioner
Rage
Skeleton Army
Zap Prince Executioner
Dark Prince
Bats Zap Prince Executioner
Balloon
Prince
Bats Zap Skeleton Army Dark Prince Executioner
Executioner
Zap Skeleton Army Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Skeleton Army Bats Zap Dark Prince Prince Executioner
Skeleton Army Prince Bats Dark Prince Executioner
Skeleton Army Prince Bats Dark Prince
Skeleton Army Dark Prince Prince
Skeleton Army Bats Zap Dark Prince Executioner
Bats Zap Executioner
Zap
Skeleton Army Prince
Skeleton Army Dark Prince Prince
Bats Skeleton Army Executioner Zap Dark Prince
Executioner Bats Zap
Skeleton Army Prince Bats Zap Dark Prince
Skeleton Army Executioner Bats Zap Dark Prince Prince
Skeleton Army Prince
Skeleton Army Zap Prince
Bats Skeleton Army Dark Prince Prince Executioner
Bats Zap Skeleton Army Dark Prince Prince Executioner
Zap Executioner Bats Dark Prince
Prince
Skeleton Army Dark Prince Bats Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Dark Prince Prince
Zap Prince Executioner
Skeleton Army Bats Zap Dark Prince Prince
Skeleton Army Dark Prince Prince Bats Zap
Skeleton Army Dark Prince Prince Executioner
Executioner Bats Zap
Skeleton Army Dark Prince Prince Bats
Skeleton Army Dark Prince Prince
Zap Bats Skeleton Army Dark Prince Prince
Skeleton Army
Bats Dark Prince Prince
Skeleton Army Zap Dark Prince Prince
Skeleton Army Dark Prince Prince Executioner
Skeleton Army Executioner
Skeleton Army Bats Zap Dark Prince Prince Executioner
Bats Executioner Zap Dark Prince
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Dark Prince Prince
Executioner Zap Dark Prince
Executioner Bats Zap
Executioner
Zap Executioner
Zap
Bats Prince
Zap Dark Prince Prince
Zap Executioner
Executioner
Zap Prince
Zap Executioner
Executioner
Bats
Zap Dark Prince Prince Executioner
Zap
Prince
Prince
Zap
Zap Dark Prince Executioner
Zap Executioner
Zap Prince
Zap
Bats Zap Executioner
Zap Bats
Zap
Zap
Prince
Zap Bats Skeleton Army Dark Prince Prince
Zap Executioner
Dark Prince Prince Executioner
Zap Executioner
Zap
Dark Prince Prince Executioner
Zap Bats
Bats Zap Executioner
Zap Dark Prince Prince Executioner
Prince

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