My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Fire Spirit Skeleton Army
Zap
Fire Spirit Inferno Tower Skeleton Army Prince
Barbarian Barrel
Fire Spirit Inferno Tower Wizard Skeleton Army Electro Wizard
The Log
Fire Spirit Skeleton Army Prince
Earthquake
Inferno Tower Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Wizard Skeleton Army Prince Electro Wizard
Fireball
Inferno Tower Wizard Skeleton Army Electro Wizard
Poison
Inferno Tower Wizard Skeleton Army Electro Wizard
Lightning
Inferno Tower Wizard Prince Electro Wizard
Rocket
Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Skeleton Army Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Electro Wizard Inferno Tower Wizard Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Electro Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Prince
Zap
Prince Electro Wizard Fire Spirit
Inferno Tower
Wizard
Prince
Skeleton Army
Prince
Zap Fire Spirit Wizard Electro Giant Electro Wizard
Electro Giant
Prince
Electro Wizard
Zap Prince

Defense Synergies 3 14

Fire Spirit
Zap Inferno Tower Electro Wizard
Zap
Electro Wizard Fire Spirit Inferno Tower Skeleton Army Prince
Inferno Tower
Skeleton Army Electro Wizard Fire Spirit Zap Prince
Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army
Inferno Tower Zap Wizard Prince Electro Wizard
Prince
Zap Inferno Tower Wizard Skeleton Army Electro Giant Electro Wizard
Electro Giant
Prince
Electro Wizard
Zap Inferno Tower Fire Spirit Wizard Skeleton Army Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard Electro Wizard
Inferno Tower Skeleton Army Zap Prince Electro Wizard
Inferno Tower Skeleton Army Prince Fire Spirit Electro Wizard
Inferno Tower Skeleton Army Prince Electro Wizard
Skeleton Army Prince
Skeleton Army Fire Spirit Zap Electro Wizard
Inferno Tower Electro Wizard Fire Spirit Zap Wizard
Zap Inferno Tower Electro Giant Electro Wizard
Inferno Tower Skeleton Army Prince
Skeleton Army Fire Spirit Inferno Tower Prince Electro Wizard
Skeleton Army Electro Wizard Zap Wizard Electro Giant
Inferno Tower Zap Wizard Electro Wizard
Inferno Tower Skeleton Army Prince Fire Spirit Zap Wizard Electro Wizard
Fire Spirit Wizard Skeleton Army Zap Prince Electro Wizard
Inferno Tower Skeleton Army Prince Electro Wizard
Inferno Tower Skeleton Army Zap Prince Electro Giant Electro Wizard
Wizard Inferno Tower Skeleton Army Prince Electro Wizard
Fire Spirit Zap Wizard Skeleton Army Prince Electro Wizard
Zap Wizard Fire Spirit Electro Wizard
Inferno Tower Prince Electro Wizard
Wizard Skeleton Army Fire Spirit Prince Electro Giant Electro Wizard
Inferno Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Prince Electro Giant Electro Wizard
Electro Wizard Zap Wizard Prince
Skeleton Army Zap Inferno Tower Prince Electro Wizard
Skeleton Army Prince Zap Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Prince
Fire Spirit Wizard Electro Giant Zap Electro Wizard
Skeleton Army Prince Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Prince
Zap Electro Wizard Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army
Inferno Tower Prince
Skeleton Army Zap Prince Electro Giant Electro Wizard
Skeleton Army Prince Inferno Tower Wizard
Wizard Skeleton Army Electro Giant
Inferno Tower Skeleton Army Electro Giant Electro Wizard Zap Prince
Zap Inferno Tower Wizard Electro Giant Electro Wizard
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Prince
Wizard Fire Spirit Zap
Wizard Electro Giant Fire Spirit Zap
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Prince Electro Wizard
Zap Wizard Prince Electro Wizard
Fire Spirit Zap Wizard
Fire Spirit
Zap Prince
Zap Wizard
Wizard
Fire Spirit Zap Wizard Prince Electro Wizard
Fire Spirit Zap Wizard Electro Giant
Prince
Wizard
Prince
Zap
Zap Electro Giant Fire Spirit Wizard
Zap Wizard Electro Wizard
Zap Wizard Prince
Zap
Fire Spirit Zap Wizard Electro Giant Electro Wizard
Zap Electro Wizard Wizard Electro Giant
Zap Wizard
Zap Electro Wizard
Prince
Wizard
Zap Electro Wizard Fire Spirit Skeleton Army Prince
Fire Spirit Zap Wizard Electro Wizard
Wizard Prince Electro Wizard
Zap Wizard
Zap Electro Giant
Prince
Zap Electro Giant Electro Wizard
Zap Electro Wizard
Zap Prince Electro Giant Electro Wizard
Prince
Wizard

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