My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Prince Giant Skeleton Ice Wizard Bandit Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Prince Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Giant Skeleton Bandit Night Witch
Giant Snowball
Baby Dragon Lumberjack Night Witch
Zap
Dark Prince Prince Bandit Night Witch
Barbarian Barrel
Dark Prince Giant Skeleton Ice Wizard Bandit Lumberjack Night Witch
The Log
Dark Prince Prince Giant Skeleton Bandit Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Baby Dragon Dark Prince Prince Giant Skeleton Ice Wizard Bandit Lumberjack Night Witch
Fireball
Baby Dragon Ice Wizard Bandit Lumberjack Night Witch
Poison
Ice Wizard Night Witch
Lightning
Baby Dragon Dark Prince Prince Ice Wizard Bandit Lumberjack Night Witch
Rocket
Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Prince Giant Skeleton Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Bandit Baby Dragon Dark Prince Lumberjack Night Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Wizard Bandit Baby Dragon Dark Prince

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Baby Dragon
Dark Prince Prince Giant Skeleton Ice Wizard Bandit Lumberjack
Dark Prince
Prince Baby Dragon Ice Wizard Bandit Lumberjack
Prince
Dark Prince Baby Dragon Ice Wizard Lumberjack
Giant Skeleton
Baby Dragon Ice Wizard Bandit Lumberjack Night Witch
Ice Wizard
Baby Dragon Dark Prince Prince Giant Skeleton Bandit Lumberjack
Bandit
Baby Dragon Dark Prince Giant Skeleton Ice Wizard Lumberjack
Lumberjack
Baby Dragon Dark Prince Prince Giant Skeleton Ice Wizard Bandit Night Witch
Night Witch
Giant Skeleton Lumberjack

Defense Synergies 1 16

Baby Dragon
Ice Wizard Dark Prince Prince Giant Skeleton Bandit Lumberjack
Dark Prince
Baby Dragon Prince Ice Wizard Bandit Night Witch
Prince
Baby Dragon Dark Prince Ice Wizard
Giant Skeleton
Baby Dragon Ice Wizard Lumberjack
Ice Wizard
Baby Dragon Dark Prince Prince Giant Skeleton Bandit Lumberjack Night Witch
Bandit
Baby Dragon Dark Prince Ice Wizard Lumberjack
Lumberjack
Baby Dragon Giant Skeleton Ice Wizard Bandit
Night Witch
Dark Prince Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Lumberjack Dark Prince Prince Ice Wizard Bandit Night Witch
Prince Lumberjack Dark Prince Giant Skeleton Ice Wizard Bandit Night Witch
Prince Lumberjack Night Witch Dark Prince Ice Wizard Bandit
Dark Prince Prince Giant Skeleton Lumberjack
Baby Dragon Dark Prince Ice Wizard Bandit Lumberjack Night Witch
Baby Dragon Ice Wizard Night Witch
Baby Dragon Giant Skeleton Bandit
Prince Ice Wizard Lumberjack Night Witch
Dark Prince Prince Giant Skeleton Ice Wizard Bandit Lumberjack Night Witch
Ice Wizard Baby Dragon Dark Prince Giant Skeleton Bandit Lumberjack Night Witch
Baby Dragon Ice Wizard Night Witch
Prince Lumberjack Night Witch Dark Prince Giant Skeleton Ice Wizard Bandit
Baby Dragon Dark Prince Prince Lumberjack Night Witch
Prince Bandit Lumberjack
Prince Bandit Lumberjack
Dark Prince Prince Lumberjack Night Witch
Baby Dragon Dark Prince Prince Ice Wizard Bandit Lumberjack Night Witch
Baby Dragon Dark Prince Giant Skeleton Ice Wizard Bandit Lumberjack
Prince Lumberjack
Dark Prince Baby Dragon Prince Giant Skeleton Bandit Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince Prince Giant Skeleton Bandit
Bandit Baby Dragon Prince Lumberjack
Giant Skeleton Bandit Lumberjack Dark Prince Prince
Dark Prince Prince Giant Skeleton Lumberjack Bandit Night Witch
Giant Skeleton Dark Prince Prince Bandit Lumberjack Night Witch
Baby Dragon Ice Wizard
Dark Prince Prince Giant Skeleton Ice Wizard Bandit Lumberjack Night Witch
Giant Skeleton Dark Prince Prince Lumberjack
Giant Skeleton Baby Dragon Dark Prince Prince Bandit
Dark Prince Prince Giant Skeleton Lumberjack
Dark Prince Prince Giant Skeleton
Dark Prince Prince Giant Skeleton Bandit Lumberjack Night Witch
Baby Dragon
Baby Dragon Dark Prince Prince Giant Skeleton Lumberjack Night Witch
Baby Dragon Dark Prince Giant Skeleton Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton Bandit
Baby Dragon Ice Wizard Bandit
Baby Dragon Giant Skeleton Bandit
Dark Prince Prince Giant Skeleton
Baby Dragon Dark Prince
Baby Dragon Ice Wizard
Baby Dragon
Baby Dragon Ice Wizard
Bandit
Prince Lumberjack Night Witch
Dark Prince Prince Bandit
Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon Prince
Baby Dragon Bandit
Baby Dragon Bandit
Night Witch
Baby Dragon Dark Prince Prince Bandit
Baby Dragon
Baby Dragon Prince Giant Skeleton Night Witch
Prince
Baby Dragon
Baby Dragon Dark Prince Ice Wizard
Baby Dragon Ice Wizard Bandit
Baby Dragon Prince Bandit
Baby Dragon Bandit
Baby Dragon Ice Wizard Night Witch
Night Witch
Bandit Night Witch
Prince Giant Skeleton
Dark Prince Prince Bandit Night Witch
Baby Dragon Ice Wizard
Baby Dragon Dark Prince Prince Lumberjack
Baby Dragon
Giant Skeleton
Dark Prince Prince
Baby Dragon Giant Skeleton
Baby Dragon Dark Prince Prince Giant Skeleton Bandit
Prince

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