My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Prince Bowler Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Prince Ram Rider
Giant Snowball
Spear Goblins Archers Ram Rider
Zap
Spear Goblins Archers Prince Ram Rider
Barbarian Barrel
Spear Goblins Archers
The Log
Spear Goblins Archers Prince Ram Rider
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Prince Bowler Ram Rider
Fireball
Archers Bowler Ram Rider
Poison
Spear Goblins Archers
Lightning
Prince Bowler Ram Rider Monk
Rocket
Prince Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Freeze Prince Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Freeze Prince Bowler Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Archers Freeze

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Prince Bowler Ram Rider
Zap
Prince Ram Rider Spear Goblins Archers Freeze Bowler
Archers
Zap Prince Bowler Ram Rider
Freeze
Zap
Prince
Zap Spear Goblins Archers Bowler Ram Rider
Bowler
Spear Goblins Zap Archers Prince Ram Rider
Ram Rider
Zap Spear Goblins Archers Prince Bowler
Monk

Defense Synergies 0 10

Spear Goblins
Zap Archers Prince Bowler
Zap
Spear Goblins Archers Prince Bowler Ram Rider
Archers
Spear Goblins Zap Bowler
Freeze
Prince
Spear Goblins Zap Bowler
Bowler
Spear Goblins Zap Archers Prince
Ram Rider
Zap
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Zap Ram Rider
Zap Prince Ram Rider Monk
Prince Bowler Ram Rider Archers Freeze
Prince Bowler Ram Rider Monk
Prince Bowler Monk
Freeze Bowler Spear Goblins Zap Archers
Ram Rider Spear Goblins Zap Archers Freeze
Bowler Zap Ram Rider Monk
Prince
Spear Goblins Archers Prince Bowler
Archers Spear Goblins Zap Freeze Bowler Ram Rider
Spear Goblins Zap Archers Ram Rider
Prince Bowler Zap Freeze Ram Rider
Bowler Zap Freeze Prince
Prince Ram Rider
Monk Zap Freeze Prince Bowler Ram Rider
Prince Bowler
Spear Goblins Zap Archers Prince Bowler Ram Rider
Zap Freeze Spear Goblins Archers Bowler Ram Rider
Prince Ram Rider
Bowler Spear Goblins Archers Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Archers Prince Bowler
Zap Archers Prince Bowler Monk
Spear Goblins Zap Prince Bowler Ram Rider
Prince Bowler Zap Ram Rider Monk
Prince Bowler Ram Rider
Zap Archers Freeze Ram Rider Monk
Prince Spear Goblins Archers Bowler Ram Rider
Prince
Zap Freeze Spear Goblins Prince Monk
Prince Bowler
Monk Zap Prince Bowler
Prince Bowler Ram Rider
Archers Bowler
Spear Goblins Zap Archers Freeze Prince Bowler Monk
Bowler Zap Archers Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Monk
Monk Zap Bowler Ram Rider
Freeze Prince
Zap Bowler
Spear Goblins Zap Freeze Ram Rider Monk
Archers Bowler
Zap Freeze Bowler Ram Rider
Monk Zap Ram Rider
Prince Bowler
Monk Zap Prince Bowler Ram Rider
Monk Zap Archers
Bowler
Freeze Monk
Zap Prince
Spear Goblins Zap Bowler
Bowler
Monk Freeze
Zap Archers Prince Bowler Monk
Zap Bowler Monk
Prince Bowler Monk
Prince Bowler Monk
Zap Monk
Zap Freeze Bowler
Zap Bowler Ram Rider Monk
Zap Prince Bowler Ram Rider Monk
Zap
Zap Archers
Zap Freeze
Bowler
Zap
Zap Freeze Monk
Prince
Bowler Monk
Zap Spear Goblins Archers Freeze Prince
Zap Archers Ram Rider Monk
Freeze
Prince Bowler
Zap Bowler
Monk Zap
Prince
Zap Freeze Bowler
Zap
Zap Freeze Prince Bowler Monk
Prince
Bowler Monk

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