My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Flying Machine Witch Prince Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Prince Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Mega Minion Flying Machine Skeleton Army Witch Princess Lumberjack
Zap
Flying Machine Skeleton Army Witch Prince Princess
Barbarian Barrel
Skeleton Army Witch Princess Lumberjack
The Log
Skeleton Army Witch Prince Princess Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Flying Machine Skeleton Army Witch Princess
Royal Delivery
Mega Minion Flying Machine Skeleton Army Witch Prince Princess Lumberjack
Fireball
Mega Minion Flying Machine Skeleton Army Witch Princess Lumberjack
Poison
Mega Minion Flying Machine Skeleton Army Witch Princess
Lightning
Mega Minion Witch Prince Lumberjack
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Skeleton Army Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Skeleton Army Princess Flying Machine Lumberjack Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Mega Minion Skeleton Army Princess

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Minion Prince Lumberjack
Mega Minion
Arrows
Flying Machine
Prince Lumberjack
Skeleton Army
Witch
Prince Lumberjack
Prince
Arrows Flying Machine Witch Princess Lumberjack
Princess
Prince
Lumberjack
Arrows Flying Machine Witch Prince

Defense Synergies 0 16

Arrows
Mega Minion Prince Lumberjack
Mega Minion
Arrows Flying Machine Skeleton Army Witch Princess Lumberjack
Flying Machine
Mega Minion Skeleton Army Prince Lumberjack
Skeleton Army
Mega Minion Flying Machine Prince Princess Lumberjack
Witch
Mega Minion Prince Lumberjack
Prince
Arrows Flying Machine Skeleton Army Witch
Princess
Mega Minion Skeleton Army
Lumberjack
Arrows Mega Minion Flying Machine Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Flying Machine
Skeleton Army Lumberjack Mega Minion Flying Machine Witch Prince
Skeleton Army Witch Prince Lumberjack Mega Minion
Skeleton Army Witch Prince Lumberjack Mega Minion
Arrows Skeleton Army Prince Princess Lumberjack
Arrows Skeleton Army Mega Minion Flying Machine Lumberjack
Mega Minion Arrows Flying Machine Witch Princess
Arrows Flying Machine
Witch Skeleton Army Prince Princess Lumberjack
Skeleton Army Prince Lumberjack
Skeleton Army Witch Arrows Mega Minion Flying Machine Princess Lumberjack
Arrows Mega Minion Flying Machine Witch Princess
Skeleton Army Prince Lumberjack Flying Machine Witch
Skeleton Army Arrows Mega Minion Witch Prince Princess Lumberjack
Skeleton Army Prince Lumberjack
Skeleton Army Prince Lumberjack
Arrows Skeleton Army Witch Prince Lumberjack
Arrows Mega Minion Flying Machine Skeleton Army Witch Prince Lumberjack
Arrows Witch Mega Minion Flying Machine Princess Lumberjack
Prince Lumberjack
Skeleton Army Arrows Flying Machine Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Witch Prince
Arrows Mega Minion Flying Machine Prince Lumberjack
Skeleton Army Lumberjack Witch Prince
Skeleton Army Prince Lumberjack
Skeleton Army Witch Prince Lumberjack
Arrows Flying Machine Witch Princess
Skeleton Army Prince Mega Minion Flying Machine Witch Lumberjack
Skeleton Army Prince Lumberjack
Mega Minion Flying Machine Skeleton Army Witch Prince
Witch Mega Minion Skeleton Army
Mega Minion Flying Machine Witch Prince Lumberjack
Skeleton Army Arrows Prince
Skeleton Army Prince Witch Lumberjack
Flying Machine Skeleton Army Witch Princess
Skeleton Army Witch Mega Minion Flying Machine Prince Lumberjack
Arrows Mega Minion Flying Machine Witch Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Flying Machine
Arrows Flying Machine Princess
Arrows Flying Machine
Arrows Flying Machine Prince
Arrows
Arrows Mega Minion Flying Machine Witch Princess
Arrows Flying Machine Witch Princess
Arrows Flying Machine Princess
Arrows Flying Machine
Prince Lumberjack
Arrows Flying Machine Prince Princess
Arrows Flying Machine Princess
Flying Machine Princess
Arrows Flying Machine Princess
Princess Arrows Flying Machine Prince
Arrows Flying Machine Witch Princess
Arrows Flying Machine Princess
Arrows
Arrows Mega Minion Flying Machine Prince Princess
Arrows Flying Machine Witch Princess
Prince
Arrows Princess
Prince
Arrows Flying Machine
Arrows Witch Princess
Mega Minion Witch
Arrows Flying Machine Witch Princess
Arrows Flying Machine Witch Prince Princess
Arrows
Arrows Flying Machine Witch Princess
Mega Minion Flying Machine Witch
Mega Minion
Arrows
Arrows Princess
Prince
Arrows Princess
Flying Machine Skeleton Army Witch Prince Princess
Arrows Mega Minion Flying Machine Witch Princess
Arrows
Mega Minion Flying Machine Prince Princess Lumberjack
Arrows Flying Machine Princess
Arrows
Mega Minion Flying Machine Prince
Flying Machine Witch Princess
Flying Machine Witch Princess
Flying Machine Witch Prince Princess
Prince

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