My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Phoenix Goblin Machine Little Prince Skeleton King Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Executioner Giant Skeleton Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton Skeleton King
Giant Snowball
Witch Lumberjack Skeleton King
Zap
Witch Prince Skeleton King
Barbarian Barrel
Wizard Witch Executioner Giant Skeleton Lumberjack Skeleton King
The Log
Witch Prince Giant Skeleton Lumberjack Skeleton King
Earthquake
Witch Skeleton King
Arrows
Witch Skeleton King
Royal Delivery
Wizard Witch Prince Executioner Giant Skeleton Lumberjack Skeleton King
Fireball
Wizard Witch Executioner Lumberjack Skeleton King
Poison
Wizard Witch Executioner Skeleton King
Lightning
Wizard Witch Prince Executioner Lumberjack Skeleton King
Rocket
Wizard Witch Prince Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Executioner Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Lumberjack Skeleton King Wizard Witch Prince Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Lumberjack Skeleton King Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Witch Executioner Giant Skeleton Lumberjack
Wizard
Prince Giant Skeleton Lumberjack
Witch
Zap Prince Giant Skeleton Lumberjack Skeleton King
Prince
Zap Wizard Witch Lumberjack
Executioner
Zap
Giant Skeleton
Zap Wizard Witch Lumberjack
Lumberjack
Zap Wizard Witch Prince Giant Skeleton
Skeleton King
Witch

Defense Synergies 0 16

Zap
Witch Prince Executioner Giant Skeleton Lumberjack
Wizard
Prince Giant Skeleton Lumberjack Skeleton King
Witch
Zap Prince Giant Skeleton Lumberjack
Prince
Zap Wizard Witch Executioner
Executioner
Zap Prince Giant Skeleton Lumberjack
Giant Skeleton
Zap Wizard Witch Executioner Lumberjack
Lumberjack
Zap Wizard Witch Executioner Giant Skeleton
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner
Lumberjack Zap Witch Prince Executioner
Witch Prince Lumberjack Executioner Giant Skeleton
Witch Prince Lumberjack Skeleton King
Prince Giant Skeleton Lumberjack
Zap Executioner Lumberjack
Zap Wizard Witch Executioner
Zap Giant Skeleton
Witch Prince Lumberjack Skeleton King
Prince Giant Skeleton Lumberjack
Witch Executioner Zap Wizard Giant Skeleton Lumberjack Skeleton King
Executioner Zap Wizard Witch
Prince Lumberjack Zap Wizard Witch Giant Skeleton
Wizard Executioner Zap Witch Prince Lumberjack Skeleton King
Prince Lumberjack Skeleton King
Zap Prince Lumberjack
Wizard Witch Prince Executioner Lumberjack
Zap Wizard Witch Prince Executioner Lumberjack
Zap Wizard Witch Executioner Giant Skeleton Lumberjack
Prince Lumberjack
Wizard Witch Prince Executioner Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch Prince Giant Skeleton
Zap Wizard Prince Executioner Lumberjack
Giant Skeleton Lumberjack Zap Witch Prince
Prince Giant Skeleton Lumberjack Zap
Giant Skeleton Witch Prince Executioner Lumberjack
Wizard Executioner Zap Witch
Prince Witch Giant Skeleton Lumberjack
Giant Skeleton Prince Lumberjack
Zap Giant Skeleton Witch Prince
Witch
Witch Prince Giant Skeleton Lumberjack
Zap Prince Giant Skeleton
Prince Giant Skeleton Wizard Witch Executioner Lumberjack Skeleton King
Wizard Witch Executioner
Witch Zap Prince Executioner Giant Skeleton Lumberjack Skeleton King
Executioner Zap Wizard Witch Giant Skeleton Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Executioner
Giant Skeleton
Prince Giant Skeleton
Wizard Executioner Zap
Wizard Executioner Zap Witch
Wizard Witch Executioner
Zap Wizard Executioner
Zap Wizard
Prince Lumberjack
Zap Wizard Prince
Zap Wizard Executioner
Executioner
Zap Prince
Zap Wizard Witch Executioner
Wizard Executioner
Zap Wizard Prince Executioner
Zap Wizard Witch
Prince Giant Skeleton
Wizard
Prince
Zap
Zap Wizard Witch Executioner
Witch
Zap Wizard Witch Executioner
Zap Wizard Witch Prince
Zap
Zap Wizard Witch Executioner
Zap Wizard Witch
Zap Wizard
Zap
Prince Giant Skeleton
Wizard
Zap Witch Prince
Zap Wizard Witch Executioner
Wizard Prince Executioner Lumberjack
Zap Wizard Executioner Skeleton King
Zap Giant Skeleton
Prince Executioner
Zap Witch Giant Skeleton Skeleton King
Zap Witch Executioner
Zap Witch Prince Executioner Giant Skeleton

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