My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie Hog Rider Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Skeleton
Giant Snowball
Barbarians Minion Horde Hog Rider Princess
Zap
Minion Horde Princess
Barbarian Barrel
Barbarians Valkyrie Wizard Giant Skeleton Princess
The Log
Barbarians Hog Rider Giant Skeleton Princess
Earthquake
Barbarians Hog Rider
Arrows
Minion Horde Princess
Royal Delivery
Barbarians Minion Horde Valkyrie Hog Rider Wizard Giant Skeleton Princess
Fireball
Barbarians Minion Horde Hog Rider Wizard Princess
Poison
Barbarians Minion Horde Wizard Princess
Lightning
Valkyrie Wizard
Rocket
Barbarians Minion Horde Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Princess Valkyrie Hog Rider Barbarians Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Princess Valkyrie Hog Rider

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Minion Horde
Hog Rider Mirror Giant Skeleton
Valkyrie
Hog Rider Wizard Giant Skeleton
Hog Rider
Valkyrie Barbarians Minion Horde Wizard Mirror Giant Skeleton Princess
Wizard
Valkyrie Hog Rider Giant Skeleton
Mirror
Minion Horde Hog Rider Giant Skeleton Princess
Giant Skeleton
Minion Horde Valkyrie Hog Rider Wizard Mirror Princess
Princess
Hog Rider Mirror Giant Skeleton

Defense Synergies 1 7

Barbarians
Minion Horde
Minion Horde
Mirror Barbarians
Valkyrie
Wizard Mirror Princess
Hog Rider
Wizard
Valkyrie Giant Skeleton
Mirror
Minion Horde Valkyrie Princess
Giant Skeleton
Wizard Princess
Princess
Valkyrie Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Barbarians Minion Horde Valkyrie
Barbarians Minion Horde Valkyrie Giant Skeleton
Barbarians Minion Horde Valkyrie
Barbarians Valkyrie Giant Skeleton Princess
Valkyrie
Minion Horde Wizard Princess
Barbarians Valkyrie Giant Skeleton
Barbarians Minion Horde Princess
Barbarians Minion Horde Valkyrie Giant Skeleton
Barbarians Minion Horde Valkyrie Wizard Giant Skeleton Princess
Minion Horde Wizard Princess
Barbarians Minion Horde Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Barbarians Minion Horde Princess
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Wizard Valkyrie
Valkyrie Barbarians Minion Horde Wizard
Valkyrie Wizard Barbarians Giant Skeleton Princess
Barbarians
Valkyrie Wizard Barbarians Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Giant Skeleton
Valkyrie Wizard
Barbarians Giant Skeleton Minion Horde Valkyrie
Valkyrie Giant Skeleton Barbarians Minion Horde
Barbarians Giant Skeleton Minion Horde Valkyrie
Wizard Minion Horde Princess
Barbarians Minion Horde Valkyrie Giant Skeleton
Giant Skeleton Barbarians Minion Horde Valkyrie
Minion Horde Giant Skeleton Barbarians Valkyrie
Barbarians Minion Horde
Barbarians Minion Horde Valkyrie Giant Skeleton
Barbarians Valkyrie Giant Skeleton
Barbarians Giant Skeleton Minion Horde Valkyrie Wizard
Wizard Barbarians Minion Horde Valkyrie Princess
Barbarians Minion Horde Valkyrie Giant Skeleton
Valkyrie Barbarians Minion Horde Wizard Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Valkyrie Giant Skeleton
Princess
Minion Horde Giant Skeleton
Barbarians Valkyrie Giant Skeleton
Wizard Minion Horde Valkyrie
Wizard Minion Horde Princess
Minion Horde Wizard Princess
Wizard Princess
Wizard
Minion Horde
Minion Horde Valkyrie Wizard Princess
Wizard Princess
Princess
Minion Horde Princess
Princess
Minion Horde Wizard Princess
Minion Horde Wizard Princess
Minion Horde
Wizard Princess
Valkyrie Wizard Princess
Minion Horde Giant Skeleton
Wizard Princess
Barbarians Minion Horde
Valkyrie Wizard Princess
Minion Horde
Wizard Princess
Wizard Princess
Minion Horde Wizard Princess
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Princess
Minion Horde Giant Skeleton
Wizard Princess
Minion Horde Barbarians Princess
Wizard Princess
Minion Horde Valkyrie Wizard Princess
Wizard Princess
Giant Skeleton
Minion Horde
Minion Horde Giant Skeleton Princess
Princess
Giant Skeleton Princess
Wizard

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